
SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Dec 11, 2014 11:14 PM
Msg. 1 of 10
so i ingamed some custom animated chars but wen i setup ingame ik points the fingers stay behind like this and im not sure how i can fix it if anyone can help please do Edited by SGT Arroyo on Dec 11, 2014 at 11:14 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 12, 2014 09:30 AM
Msg. 2 of 10
Have you tried rotating and positioning the left hand cyborg marker in max?
|
|
|

SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Dec 12, 2014 05:18 PM
Msg. 3 of 10
how would that help atm they just use left_hand for the marker is halo name picky? also i noticed forarm and all move but hand doesnt
*i get this with all custom anim 2hand weps only thing i found i could do is setup pose to only work for the guns i posed for like i pose for assault rifle looks fine on br and snipe if i add the ik works fine still cus same location Edited by SGT Arroyo on Dec 12, 2014 at 05:44 PM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 13, 2014 10:00 AM
Msg. 4 of 10
Quote: --- Original message by: SGT Arroyo
how would that help atm they just use left_hand for the marker is halo name picky? also i noticed forarm and all move but hand doesnt
*i get this with all custom anim 2hand weps only thing i found i could do is setup pose to only work for the guns i posed for like i pose for assault rifle looks fine on br and snipe if i add the ik works fine still cus same location Edited by SGT Arroyo on Dec 12, 2014 at 05:44 PM A marker is used as reference position for your bones to fix to. (Where ever the marker goes, the bones & the mesh follows)By positioning the left_hand_cyborg marker further back, slightly lower and 90 degrees towards you, it might be possible to achieve the effect you are looking for. Then you just need to recompile the model. Here is hoping YOU might watch this, since it's the 13th time I've posted it in hmaps. https://www.youtube.com/watch?v=Lk2xRf-mktw&list=UUMQSKLMix_tzlyFfNavexow PM Yoda if you have any other problems, he's super intelligent and always willing to help providing you are sensible and of course if he isn't busy. Edited by SS Flanker on Dec 19, 2014 at 10:55 AM
|
|
|

SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Dec 13, 2014 08:20 PM
Msg. 5 of 10
its not the weapon its the zteam one even h1 weps do it.
|
|
|

A Juicy Frank
Joined: Oct 28, 2013
|
Posted: Dec 14, 2014 06:21 PM
Msg. 6 of 10
You are making your adjustments to the weapon's third-person model, right? Assuming your biped's .model_animations tag has its UNITS->WEAPONS->IK POINTS property crap set up like the default weapons, Quote: --- Original message by: SS Flanker rotating and positioning the left hand cyborg marker in max is exactly what should be done. 
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Dec 15, 2014 02:29 PM
Msg. 7 of 10
al so move the marker on the right hand on the biped
|
|
|

SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Dec 15, 2014 04:38 PM
Msg. 8 of 10
eh no biggie h3 marines use completely dif anims for smgs and dont rly use ik xD
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Dec 19, 2014 10:54 AM
Msg. 9 of 10
Quote: --- Original message by: A Juicy FrankYou are making your adjustments to the weapon's third-person model, right? Assuming your biped's .model_animations tag has its UNITS->WEAPONS->IK POINTS property crap set up like the default weapons, Quote: --- Original message by: SS Flanker rotating and positioning the left hand cyborg marker in max is exactly what should be done. http://i.imgur.com/2A6DyT1.jpg Thnx for confirming. Oh and thnx to yoda for teaching me that.
|
|
|

SGT Arroyo
Joined: Jul 23, 2014
golden
|
Posted: Dec 19, 2014 06:19 PM
Msg. 10 of 10
You don't get what I'm saying here's a video on the issue http:/www.YouTube.Com/watch?v=_1yysr5z40o&feature=YouTube.be
|
|
|