
Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 12:02 PM
Msg. 1 of 25
...in a remake of 343 Guilty Spark/C10, what would you want to see in it?
I'm starting the rest of my project, and currently am working on the 343 Guilty Spark mission. While I'm at it, I want to know what you guys would like to see in this particular map if you wanted a remake of it.
Feel free to ask me anything, and I'll do my best to add the content you would want to see.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Dec 4, 2014 12:06 PM
Msg. 2 of 25
I want it to be more creepy.
Maybe use OS and add real time infection.
More flood forms.
Flamethrower.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Dec 4, 2014 12:10 PM
Msg. 3 of 25
thread title totally threw me off
anyways, if you could somehow manage to make floodies(my way of saying infection form) infect ai or corpses(probably no point since there aren't many human or elite corpses)
make it more spooky?
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 12:13 PM
Msg. 4 of 25
Quote: --- Original message by: Danger_zone_98 I want it to be more creepy.
Maybe use OS and add real time infection.
More flood forms.
Flamethrower. All excellent ideas, although I have yet to figure out real time infection. That, and I haven't found tags for other Flood forms (aside from the carrier). But I can do all of that once I find out.
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Shaktar
-banned for conduct-
Joined: Oct 29, 2014
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Posted: Dec 4, 2014 12:31 PM
Msg. 5 of 25
Flood with Rocketlaunchers and frikkin laser beems.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 12:40 PM
Msg. 6 of 25
Oh yeah, an additional question...should the Flood use the weapons I gave them in this map;
https://www.youtube.com/watch?v=xsfp4us2PPA
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Dec 4, 2014 12:53 PM
Msg. 7 of 25
No.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 12:58 PM
Msg. 8 of 25
Quote: --- Original message by: Darkzealotx No. Fair enough. One of the most important things about this project is to make it fun for as many people as possible, and all of your opinions matter along with your desires. I want to make it how everyone would want it, not just me alone. Also, as suggested above, I want to know what weapons you all would want the NPC's to use too.
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Dec 4, 2014 01:36 PM
Msg. 9 of 25
Quote: --- Original message by: MegatronQuote: --- Original message by: Darkzealotx No. Fair enough. One of the most important things about this project is to make it fun for as many people as possible, and all of your opinions matter along with your desires. I want to make it how everyone would want it, not just me alone. Also, as suggested above, I want to know what weapons you all would want the NPC's to use too. Basically anything that isn't overpowered like a rocketlauncher or a sniper. Having flood with weapons like those in the video would be a huge pain.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Dec 4, 2014 02:27 PM
Msg. 10 of 25
an Immersion cutscene showing off the room where there are turrets facing the doors that you haven't been in yet
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 4, 2014 02:28 PM
Msg. 11 of 25
Invisible flood?
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 05:13 PM
Msg. 12 of 25
Quote: --- Original message by: Darkzealotx Basically anything that isn't overpowered like a rocketlauncher or a sniper. Having flood with weapons like those in the video would be a huge pain. As for weapons available in the map to begin with, what would you like to have that's usable for the player?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 4, 2014 05:15 PM
Msg. 13 of 25
Quote: --- Original message by: MegatronQuote: --- Original message by: Darkzealotx Basically anything that isn't overpowered like a rocketlauncher or a sniper. Having flood with weapons like those in the video would be a huge pain. As for weapons available in the map to begin with, what would you like to have that's usable for the player? Flamethrowers could be good. One thing that I've often pondered about 343 Guilty Spark: How might the level have played out if things had all gone according to plan? What if the "weapons cache" was actually a weapons cache, and not a vault for one of the most terrible forces the galaxy had ever known? That could make for an interesting level, and it'd offer a new take on an old classic. Edited by Echo77 on Dec 4, 2014 at 05:17 PM
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Dec 4, 2014 06:16 PM
Msg. 14 of 25
I'd like the Flood Infection Forms to use swarm tactics like coming at you from the floor, walls, and ceiling instead of just running in a compact group where I can shoot them all with a short burst.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 4, 2014 06:20 PM
Msg. 15 of 25
engine coded behavior.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 4, 2014 10:50 PM
Msg. 16 of 25
Quote: --- Original message by: Echo77 Flamethrowers could be good.
I already got something remotely similar to that, which happens to be a lot of fun if you can improvise an amusing way to use it. ;)
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 4, 2014 11:02 PM
Msg. 17 of 25
i got real time infections working 100% like h3 but your not gonna see it till i brush up and polish anims
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 5, 2014 12:48 AM
Msg. 18 of 25
Ebola tags confirmed.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 5, 2014 12:59 AM
Msg. 19 of 25
No only leaks give Ebola :P
Funfact i didnt really like alot of the h2 anims i had but grunt and hunter yeah there more my favs the rest is more to my meh Edited by generalhuggems on Dec 5, 2014 at 01:02 AM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Dec 5, 2014 03:47 AM
Msg. 20 of 25
This? 
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 5, 2014 05:25 PM
Msg. 21 of 25
Quote: --- Original message by: generalhuggems i got real time infections working 100% like h3 but your not gonna see it till i brush up and polish anims Can your resources also allow Grunts and Jackals to be infected as well?
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 5, 2014 05:33 PM
Msg. 22 of 25
Quote: --- Original message by: MegatronQuote: --- Original message by: generalhuggems i got real time infections working 100% like h3 but your not gonna see it till i brush up and polish anims Can your resources also allow Grunts and Jackals to be infected as well? This could be interesting to see, very interesting...
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 5, 2014 05:44 PM
Msg. 23 of 25
Quote: --- Original message by: Infinite Guardian This could be interesting to see, very interesting... They could be used as base material for a quickly formed carrier, which didn't start out as a combat form.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 5, 2014 07:29 PM
Msg. 24 of 25
i can make it work on any char just need grunt flood/jackal models
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Dec 5, 2014 09:56 PM
Msg. 25 of 25
Quote: --- Original message by: generalhuggems i can make it work on any char just need grunt flood/jackal models You mean like uncompressed models you can open in blender or 3DSmax?
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