
Alkatjo
Joined: Nov 24, 2014
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Posted: Nov 24, 2014 01:45 PM
Msg. 1 of 4
Hi. I'm really new here and have a minimal mind in modding. All im trying to do is switch a biped for the basic stock campaign maps in halo CE. I was wondering if there was a way to do this without opening 15+ programs and saving a cache, or so I've learned apparently that's what it takes to modify a map. A stock map, mind you. Is there a line of code or a script that I can switch out a variable for a biped? Like if I wanted to switch all the marines with elites? Where can I locate these values and swap em? I have HEK+, Sapien, gurrila or whatever that is. Its all so confusing.
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Alkatjo
Joined: Nov 24, 2014
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Posted: Nov 24, 2014 07:48 PM
Msg. 2 of 4
Oh thank you, I've been tinkering with sapein and I think I have the basics down. I will try this instead.
Edit: I replaced Keys with a grunt on A10 to see if it worked and I got an exception error. Edited by Alkatjo on Nov 24, 2014 at 08:41 PM
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Nov 24, 2014 11:19 PM
Msg. 3 of 4
thats cause keyes has custom anims applied to him and thats for cutscenes.... the grunt would not have those anims so id try a different biped and move the "mod2" (model) as well as the 'antr" (model animations) to the desired characteras well try a crewman or a marine
Edited by thellt on Nov 24, 2014 at 11:20 PM
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Alkatjo
Joined: Nov 24, 2014
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Posted: Nov 24, 2014 11:28 PM
Msg. 4 of 4
Figured that out a while ago. Thanks for the information. What about switching one of the enemies to an enemy team aka human. Or if I wanted to make the crewmen on the bridge rampant would I need to edit a squad file?
Would I also be able to import and replace tags? Ex: If I wanted to switch out a weapon the marine was holding into another tag? Edited by Alkatjo on Nov 24, 2014 at 11:33 PM
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