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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 20, 2014 09:03 PM
Msg. 36 of 89
Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: raffgieQuote: --- Original message by: X12_1992Like i said in my last post, thats gonna be a rude awakening for anyone who tries to set difficulty to easy. Maybe you should try reading the Noble description. someone who doesnt have the universal ui isnt gonna know that (which is why it think the map descirption for cmt spv3 maps on halo maps should atleast say "if you set difficulty to easy you will be playing the noble difficulty, be warned!"). and the description doesnt really tell much. unlike legendary which basically says "you gonna die" Jesus, too much complaining for such a small thing. CMT is gonna release some manuals alongside SPV3, and I'm sure they'll explain all of the things there. If people decide not to read 'em, it's their fault. this isnt complaining, just pointing out things. This is just becoming troll bait now. 10/10 you got me
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 20, 2014 09:21 PM
Msg. 37 of 89
This is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 20, 2014 09:26 PM
Msg. 38 of 89
Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif MooseMan this is all your fault
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 09:28 PM
Msg. 39 of 89
Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 20, 2014 09:34 PM
Msg. 40 of 89
Quote: --- Original message by: X12_1992Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM I don't think you're a troll, but what I do know is that nobody, except you, has a problem with those icons... I personally don't understand how is it annoying because it goes from just a door to a door with two swords. Sure it may feel a little weird after seeing them "normally" for years, but to me it makes sense.
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 09:44 PM
Msg. 41 of 89
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM I don't think you're a troll, but what I do know is that nobody, except you, has a problem with those icons... I personally don't understand how is it annoying because it goes from just a door to a door with two swords. Sure it may feel a little weird after seeing them "normally" for years, but to me it makes sense. Oh, how does it make sense? Just curious. Because to me what would have made sense is have the normal difficulty with the one sword, because some people just select difficulty based on the icon, not the name, so whoever clicked on normal might think they are playing on easy when they see the no swords. im not complaining, just noticing things. BTW unrelated Halo maps should have a section in their Halo CE maps sidebar for Original Campaign Maps. I was able to find them all but i had to do some searching.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 20, 2014 09:51 PM
Msg. 42 of 89
Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM I don't think you're a troll, but what I do know is that nobody, except you, has a problem with those icons... I personally don't understand how is it annoying because it goes from just a door to a door with two swords. Sure it may feel a little weird after seeing them "normally" for years, but to me it makes sense. Oh, how does it make sense? Just curious. Because to me what would have made sense is have the normal difficulty with the one sword, because some people just select difficulty based on the icon, not the name, so whoever clicked on normal might think they are playing on easy when they see the no swords. im not complaining, just noticing things. BTW unrelated Halo maps should have a section in their Halo CE maps sidebar for Original Campaign Maps. I was able to find them all but i had to do some searching. I seriously can't imagine a scenary where someone doesn't notice that there's a "Noble" difficulty... Your arguments are always "but what if someone decides to play the game on easy using the console command?" seriously, who plays on easy? what person, that knows how to use the console, plays on easy difficulty? what are the odds that someone who knows how to use the console and knows about that specific command won't notice that there's no easy option? Like I said, too much complaining (it is complaining), for such a little thing that probably won't affect anyone and that is going to be pointed out in the manual anyways, jeez. Going back to the icon thingy, why does it NOT make sense? Why does it have to be 0, then 1, and then 2 swords besides because you're not used to it? Normal, just a door = not a challenge; Heroic, two swords = Challenge; Legendary, creepy monster = Hard; Noble, deaded Master Chief = Hard AF. How does that not make sense to you? Edited by Danger_zone_98 on Nov 20, 2014 at 09:58 PM
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 10:00 PM
Msg. 43 of 89
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM I don't think you're a troll, but what I do know is that nobody, except you, has a problem with those icons... I personally don't understand how is it annoying because it goes from just a door to a door with two swords. Sure it may feel a little weird after seeing them "normally" for years, but to me it makes sense. Oh, how does it make sense? Just curious. Because to me what would have made sense is have the normal difficulty with the one sword, because some people just select difficulty based on the icon, not the name, so whoever clicked on normal might think they are playing on easy when they see the no swords. im not complaining, just noticing things. BTW unrelated Halo maps should have a section in their Halo CE maps sidebar for Original Campaign Maps. I was able to find them all but i had to do some searching. I seriously can't imagine a scenary where someone doesn't notice that there's a "Noble" difficulty... Your arguments are always "but what if someone decides to play the game on easy using the console command?" seriously, who plays on easy? what person, that knows how to use the console, plays on easy difficulty? what are the odds that someone who knows how to use the console and knows about that specific command won't notice that there's no easy option? Like I said, too much complaining (it is complaining), for such a little thing that probably won't affect anyone and that is going to be pointed out in the manual anyways, jeez. Edited by Danger_zone_98 on Nov 20, 2014 at 09:52 PMGoing back to the icon thingy, why does it NOT make sense? Why does it have to be 0, then 1, and then 2 swords besides being used to it? Normal, just a door = not a challenge; Heroic, two swords = Challenge; Legendary, creepy monster = Hard; Noble, deaded Master Chief = Hard AF. Edited by Danger_zone_98 on Nov 20, 2014 at 09:56 PM I play on easy, usually to learn the game and the maps, or to admire the new additions in a more forgiving atomosphere, then i play on normal. So yeah, people play on easy. stop assuming they dont. Oh, and apparently since when i first played i console commanded it without setting a difficulty (so it would be on normal) it was still pretty hard for normal difficulty, atleast compared to the original Halo's normal difficulty. So yeah, its a challenge. I never said it really bothered me, it just didnt make sense to me. thats all.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 20, 2014 10:03 PM
Msg. 44 of 89
Quote: --- Original message by: Danger_zone_98 Going back to the icon thingy, why does it NOT make sense? Why does it have to be 0, then 1, and then 2 swords besides because you're not used to it? Normal, just a door = not a challenge; Heroic, two swords = Challenge; Legendary, creepy monster = Hard; Noble, deaded Master Chief = Hard AF. How does that not make sense to you? It's always been done a certain way. It is now being done differently. To my knowledge, we have never had a mapping team devise a custom difficulty for a singleplayer project. That may by why he finds it weird that a symbol that has been synonymous with the "Easy" difficulty for fourteen years is now being applied to the "Normal" difficulty.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 20, 2014 10:04 PM
Msg. 45 of 89
Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: X12_1992Quote: --- Original message by: MoooseGuyThis is just reaching the point of ridiculousness. Does a simple icon really, REALLY ruin the game for you? If it does, I suggest trying out one of the many other wonderful UIs that this website offers. I really could care less about something so trivial. As others have been saying, the CMT difficulty selection is set up in a different format because that's how CMT wanted it. If you have issues with the new difficulties in CMT's campaign, complain to them about it. http://i.imgur.com/iRyDdje.gif When did i say it ruined it for me? Stop putting words in my mouth. i was just wondnering why it was the way it was. And why do people assume im a troll. Did i ever say "you must change this" ? NO i was just making suggestion to make it more user friendly. And i mean the user interface. not the game i know the game is suppose to be hard. Edited by X12_1992 on Nov 20, 2014 at 09:29 PM I don't think you're a troll, but what I do know is that nobody, except you, has a problem with those icons... I personally don't understand how is it annoying because it goes from just a door to a door with two swords. Sure it may feel a little weird after seeing them "normally" for years, but to me it makes sense. Oh, how does it make sense? Just curious. Because to me what would have made sense is have the normal difficulty with the one sword, because some people just select difficulty based on the icon, not the name, so whoever clicked on normal might think they are playing on easy when they see the no swords. im not complaining, just noticing things. BTW unrelated Halo maps should have a section in their Halo CE maps sidebar for Original Campaign Maps. I was able to find them all but i had to do some searching. I seriously can't imagine a scenary where someone doesn't notice that there's a "Noble" difficulty... Your arguments are always "but what if someone decides to play the game on easy using the console command?" seriously, who plays on easy? what person, that knows how to use the console, plays on easy difficulty? what are the odds that someone who knows how to use the console and knows about that specific command won't notice that there's no easy option? Like I said, too much complaining (it is complaining), for such a little thing that probably won't affect anyone and that is going to be pointed out in the manual anyways, jeez. Edited by Danger_zone_98 on Nov 20, 2014 at 09:52 PMGoing back to the icon thingy, why does it NOT make sense? Why does it have to be 0, then 1, and then 2 swords besides being used to it? Normal, just a door = not a challenge; Heroic, two swords = Challenge; Legendary, creepy monster = Hard; Noble, deaded Master Chief = Hard AF. Edited by Danger_zone_98 on Nov 20, 2014 at 09:56 PM I play on easy, usually to learn the game and the maps, or to admire the new additions in a more forgiving atomosphere, then i play on normal. So yeah, people play on easy. stop assuming they dont. Oh, and apparently since when i first played i console commanded it without setting a difficulty (so it would be on normal) it was still pretty hard for normal difficulty, atleast compared to the original Halo's normal difficulty. So yeah, its a challenge. And I say it again: Quote: --- Original message by: Danger_zone_98 a little thing that probably won't affect anyone and that is going to be pointed out in the manual anyways, jeez.
After all you noticed about it way before the release. Quote: --- Original message by: Echo77Quote: --- Original message by: Danger_zone_98 Going back to the icon thingy, why does it NOT make sense? Why does it have to be 0, then 1, and then 2 swords besides because you're not used to it? Normal, just a door = not a challenge; Heroic, two swords = Challenge; Legendary, creepy monster = Hard; Noble, deaded Master Chief = Hard AF. How does that not make sense to you? It's always been done a certain way. It is now being done differently. To my knowledge, we have never had a mapping team devise a custom difficulty for a singleplayer project. That may by why he finds it weird that a symbol that has been synonymous with the "Easy" difficulty for fourteen years is now being applied to the "Normal" difficulty. Yeah, I... kinda said that exactly. And still, it doesn't make it senseless like he was claiming. Edited by Danger_zone_98 on Nov 20, 2014 at 10:07 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 20, 2014 10:07 PM
Msg. 46 of 89
Quote: --- Original message by: Danger_zone_98 Yeah, I... kinda say that exactly. You asked why it didn't make sense. I explained why some might argue that it didn't make sense. Because, while it may be a seemingly small, possibly trivial detail, it is weird that on any UI other than the Universal UI, and on the command console, "Easy" would suddenly become synonymous with "The hardest setting." Edited by Echo77 on Nov 20, 2014 at 10:12 PM
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 10:08 PM
Msg. 47 of 89
Btw, to me i thought it would be like this:
Easy: Hardly Any Challenge (Not in CMT)
Normal: Challenge
Heroic: Hard
Legendary: Hard as YOINK!
Noble: WHY!!!!??? (CMT Exclusive)
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 20, 2014 10:13 PM
Msg. 48 of 89
Quote: --- Original message by: Echo77Quote: --- Original message by: Danger_zone_98 Yeah, I... kinda say that exactly. You asked why it didn't make sense. I explained why some might argue that it didn't make sense. No, "it's weird to me" is true, "it doesn't make sense" is not, because it does. Also, about the easy thing: let's assume that someone didn't read the manual cuz yolo and also beat all the odds and didn't notice that there was no easy option, don't you think that that person would notice about it the second time he decides to play the map? I think we've had more problems with this thread than that hypothetical person. Edited by Danger_zone_98 on Nov 20, 2014 at 10:15 PM
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 20, 2014 10:16 PM
Msg. 49 of 89
actually, "its weird to me" is what i was trying to say.
Though i really dont like the "easy shaming" going on. people do play it, whether its because they just want to f around, to just do the story, to study the map for harder playthroughs, or just aint skilled at the game.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 20, 2014 10:18 PM
Msg. 50 of 89
Quote: --- Original message by: Danger_zone_98 Also, about the easy thing: let's assume that someone didn't read the manual cuz yolo and also beat all the odds and didn't notice that there was no easy option, don't you think that person will notice about it the second time he decides to play the map? Would it not have been more intuitive to have made "Easy" as hard as "Normal," "Normal," as hard as "Heroic," "Heroic," as hard as "Legendary," and "Legendary," as hard as "Noble," so that all the difficulties still scaled according to their default names? It's not rocket science to eventually work out that "Easy" is actually "Super duper difficult," but it is counter-intuitive and a weird alternative to just bumping all the difficulties up a notch. Instead, you have to read a thread, a manual, start a playthrough, or download a new UI in order to figure out how to pick your desired difficulty. Edited by Echo77 on Nov 20, 2014 at 10:23 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 20, 2014 10:20 PM
Msg. 51 of 89
Quote: --- Original message by: X12_1992 actually, "its weird to me" is what i was trying to say.
I'll give you that one. It was a bit weird to me too, but I just thought "meh, problem 2 small and i 2 lazy 2 complain, getting used to it is easier" Quote: --- Original message by: X12_1992 Though i really dont like the "easy shaming" going on. people do play it, whether its because they just want to f around, to just do the story, to study the map for harder playthroughs, or just aint skilled at the game. Alright, some people do play it, but [what I said before].
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 20, 2014 10:24 PM
Msg. 52 of 89
Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: MatthewDratt Noble is harder than Legendary. Yes. "Noble" difficulty is in the "Easy" slot now, but that doesn't mean Noble is easy; it's the hardest difficulty. Edited by Danger_zone_98 on Nov 20, 2014 at 06:57 PM You know, thats gonna be a rude awakening for anyone who trys to set console commands to have the difficulty on "easy". I think you should have done it this way: set_difficulty easy = Normal difficulty set_difficulty normal = Heroic difficulty set_difficulty heroic = Legendary difficulty set difficutly impossible = Noble difficulty. Also something else is wrong with the universal ui, the CMT campaign menu doesnt work i have to use the classic campaign menu, which means i accidentally went to noble difficulty. BTW why isnt there any classic non changed campaign maps on Halo Maps? I kinda want to play the orginal campaign without having both Halo PC and Halo Custom Edition installed. I woudl like to easily access the original, unchanged campaign from the universal ui. Edited by X12_1992 on Nov 20, 2014 at 08:13 PM The problem with that is the game has values in the missions that says if game is on normal or impossible, place x ammount of enemies. Many of these are set so legendary has a second elite for an encounter or something similar. So while we can change the multipliers that get applied to any difficulty with no problem, we can't easily change the number of enemies that spawn, which is why legendary needs to retain its internal setup as impossible. I will try to make a video discussing this for my YouTube channel, as I do need to do some form of update on it since spv3 is delayed due to the numerous delays with evolved.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 21, 2014 05:06 AM
Msg. 53 of 89
Quote: --- Original message by: X12_1992 Though i really dont like the "easy shaming" going on. people do play it, whether its because they just want to f around, to just do the story, to study the map for harder playthroughs, or just aint skilled at the game. I mean... really, Normal and Easy, those are pretty much the same. And this mod is going to be played by majority of people that have already experienced the campaign before. And those that have experienced the campaign before, most certainly wouldn't play on easy. Those new to the game can simply be redirected to the normal difficulty. I'm not seeing the issue here...
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Wolf_
Joined: May 16, 2006
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Posted: Nov 21, 2014 08:03 AM
Msg. 54 of 89
Quote: --- Original message by: X12_1992
I play on easy, usually to learn the game and the maps, or to admire the new additions in a more forgiving atomosphere, then i play on normal. So yeah, people play on easy. stop assuming they dont.
Oh, and apparently since when i first played i console commanded it without setting a difficulty (so it would be on normal) it was still pretty hard for normal difficulty, atleast compared to the original Halo's normal difficulty. So yeah, its a challenge.
I never said it really bothered me, it just didnt make sense to me. thats all. You quite specifically said it does bother you here : Quote: --- Original message by: X12_1992 How is it on purpose? It seems like a huge error, if its normal, use the normal logo. And its not game ruining, but its pretty annoying. I mean, why would they use the easy logo for the normal difficulty, yet still use the heroic logo for heroic difficulty. makes no sense. why would you skip from no swords to two swords. Edited by X12_1992 on Nov 20, 2014 at 05:55 PM Which means it bothers you. Might also point out what someone else said. It's a trivial issue. Get with the developers decision. Even if it doesn't line with what you feel makes 'sense' or is a logical decision.
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 21, 2014 08:22 AM
Msg. 55 of 89
Quote: --- Original message by: Wolf_Quote: --- Original message by: X12_1992
I play on easy, usually to learn the game and the maps, or to admire the new additions in a more forgiving atomosphere, then i play on normal. So yeah, people play on easy. stop assuming they dont.
Oh, and apparently since when i first played i console commanded it without setting a difficulty (so it would be on normal) it was still pretty hard for normal difficulty, atleast compared to the original Halo's normal difficulty. So yeah, its a challenge.
I never said it really bothered me, it just didnt make sense to me. thats all. You quite specifically said it does bother you here : Quote: --- Original message by: X12_1992 How is it on purpose? It seems like a huge error, if its normal, use the normal logo. And its not game ruining, but its pretty annoying. I mean, why would they use the easy logo for the normal difficulty, yet still use the heroic logo for heroic difficulty. makes no sense. why would you skip from no swords to two swords. Edited by X12_1992 on Nov 20, 2014 at 05:55 PM Which means it bothers you. Might also point out what someone else said. It's a trivial issue. Get with the developers decision. Even if it doesn't line with what you feel makes 'sense' or is a logical decision. Ok, yes, it bothered me at first. But it wasnt a "end of the world" annoyance, more of a "that doesnt seem right" or "this is kinda confusing" annoyance.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 21, 2014 09:56 AM
Msg. 56 of 89
2 pages of emblem discussion.
Welcome to the Halo Custom Edition Forum, where everyone hates everyone.
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 21, 2014 03:40 PM
Msg. 57 of 89
Quote: --- Original message by: SS Flanker 2 pages of emblem discussion.
Welcome to the Halo Custom Edition Forum, where everyone hates everyone. Why complain about a difficulty emblem? Seems a bit pointless.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 21, 2014 03:52 PM
Msg. 58 of 89
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker 2 pages of emblem discussion.
Welcome to the Halo Custom Edition Forum, where everyone hates everyone. Why complain about a difficulty emblem? Seems a bit pointless. A seemingly insignificant weird thing is still a weird thing. If people can argue about whether assault rifles should have yellow stripes, how many scratches a texture should have, or whether plasma rifles are painted or not, people should be able to argue that it's odd seeing the emblem that has been used to represent "Easy" for the last fourteen years is now being used to represent the "Normal" difficulty. Edited by Echo77 on Nov 21, 2014 at 04:01 PM
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DexterS4
Joined: Apr 22, 2014
360 it's the best
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Posted: Nov 21, 2014 08:08 PM
Msg. 59 of 89
Quote: --- Original message by: Masters1337Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: MatthewDratt Noble is harder than Legendary. Yes. "Noble" difficulty is in the "Easy" slot now, but that doesn't mean Noble is easy; it's the hardest difficulty. Edited by Danger_zone_98 on Nov 20, 2014 at 06:57 PM You know, thats gonna be a rude awakening for anyone who trys to set console commands to have the difficulty on "easy". I think you should have done it this way: set_difficulty easy = Normal difficulty set_difficulty normal = Heroic difficulty set_difficulty heroic = Legendary difficulty set difficutly impossible = Noble difficulty. Also something else is wrong with the universal ui, the CMT campaign menu doesnt work i have to use the classic campaign menu, which means i accidentally went to noble difficulty. BTW why isnt there any classic non changed campaign maps on Halo Maps? I kinda want to play the orginal campaign without having both Halo PC and Halo Custom Edition installed. I woudl like to easily access the original, unchanged campaign from the universal ui. Edited by X12_1992 on Nov 20, 2014 at 08:13 PM The problem with that is the game has values in the missions that says if game is on normal or impossible, place x ammount of enemies. Many of these are set so legendary has a second elite for an encounter or something similar. So while we can change the multipliers that get applied to any difficulty with no problem, we can't easily change the number of enemies that spawn, which is why legendary needs to retain its internal setup as impossible. I will try to make a video discussing this for my YouTube channel, as I do need to do some form of update on it since spv3 is delayed due to the numerous delays with evolved. Wtf? The gameplay of h3 campaign for hce was horrible thank than for default was only on normal dificulty,halo ce isn't halo 3 for example the plasma rifle have bit damage for you use on dual and so equalize the gameplay,halo ce pc need a co op and split-screem offline online
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Nov 21, 2014 08:56 PM
Msg. 60 of 89
Quote: --- Original message by: DexterS4Quote: --- Original message by: Masters1337Quote: --- Original message by: X12_1992Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: MatthewDratt Noble is harder than Legendary. Yes. "Noble" difficulty is in the "Easy" slot now, but that doesn't mean Noble is easy; it's the hardest difficulty. Edited by Danger_zone_98 on Nov 20, 2014 at 06:57 PM You know, thats gonna be a rude awakening for anyone who trys to set console commands to have the difficulty on "easy". I think you should have done it this way: set_difficulty easy = Normal difficulty set_difficulty normal = Heroic difficulty set_difficulty heroic = Legendary difficulty set difficutly impossible = Noble difficulty. Also something else is wrong with the universal ui, the CMT campaign menu doesnt work i have to use the classic campaign menu, which means i accidentally went to noble difficulty. BTW why isnt there any classic non changed campaign maps on Halo Maps? I kinda want to play the orginal campaign without having both Halo PC and Halo Custom Edition installed. I woudl like to easily access the original, unchanged campaign from the universal ui. Edited by X12_1992 on Nov 20, 2014 at 08:13 PM The problem with that is the game has values in the missions that says if game is on normal or impossible, place x ammount of enemies. Many of these are set so legendary has a second elite for an encounter or something similar. So while we can change the multipliers that get applied to any difficulty with no problem, we can't easily change the number of enemies that spawn, which is why legendary needs to retain its internal setup as impossible. I will try to make a video discussing this for my YouTube channel, as I do need to do some form of update on it since spv3 is delayed due to the numerous delays with evolved. Wtf? The gameplay of h3 campaign for hce was horrible :(
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Nov 22, 2014 02:21 AM
Msg. 61 of 89
Quote: --- Original message by: DexterS4 Wtf? The gameplay of h3 campaign for hce was horrible thank than for default was only on normal dificulty,halo ce isn't halo 3 for example the plasma rifle have bit damage for you use on dual and so equalize the gameplay,halo ce pc need a co op and split-screem offline online I agree 100%. You couldn't have said it better.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 22, 2014 03:40 AM
Msg. 62 of 89
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: DexterS4 Wtf? The gameplay of h3 campaign for hce was horrible thank than for default was only on normal dificulty,halo ce isn't halo 3 for example the plasma rifle have bit damage for you use on dual and so equalize the gameplay,halo ce pc need a co op and split-screem offline online I agree 100%. You couldn't have said it better. He could have actually. I've highlighted some areas that could have been said better.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 22, 2014 03:59 AM
Msg. 63 of 89
Just fix that part of the UI and release it as an optional PPF. Problem solved
...sheesh
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Nov 22, 2014 06:46 PM
Msg. 64 of 89
Quote: --- Original message by: DaLodeQuote: --- Original message by: EtchyaSketchQuote: --- Original message by: DexterS4 Wtf? The gameplay of h3 campaign for hce was horrible thank than for default was only on normal dificulty,halo ce isn't halo 3 for example the plasma rifle have bit damage for you use on dual and so equalize the gameplay,halo ce pc need a co op and split-screem offline online I agree 100%. You couldn't have said it better. He could have actually. I've highlighted some areas that could have been said better. I forgot to put the <Sarcasm></sarcasm> Tags in. My B.
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 22, 2014 06:59 PM
Msg. 65 of 89
No Sarcastic comment needed.
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DexterS4
Joined: Apr 22, 2014
360 it's the best
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Posted: Nov 22, 2014 07:50 PM
Msg. 66 of 89
Halo ce pc version is a mediocre version it's not a sarcastic Edited by DexterS4 on Nov 25, 2014 at 08:04 AM
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EtchyaSketch
Joined: Apr 11, 2014
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Posted: Nov 22, 2014 08:10 PM
Msg. 67 of 89
Quote: --- Original message by: Infinite Guardian No Sarcastic comment needed. You did it before you changed you name. You're still doing it now. Name me one of your posts that has been necessary, as you seem to show the need to undermine mine. What have you brought to the table? Seldom a clever banter, an insightful statement that one couldn't glean on their own, a fruitful feedback. Quote: --- Original message by: DexterS4 Halo ce pc Co-op campaign=no Split-screen multiplayer=no Better textures and shaders than xbox version=NO! Best resolution than xbox version=no Include more weapon and more bugs=YES!!!
Halo xbox 2001/halo pc 2003
Halo ce pc version is a mediocre version it's not a sarcasm What is the reason for your incredibly poor syntax. Anyways, and? What are you saying now that you have proven to me Halo:PC's technical lesser quality to it's console counter part. Whats the point? That everything derivative from H:CE is of poor quality? That nothing people create for it is as impressive if not more than what was made for on the Xbox? What is the point of touting the Xbox in the context of the topic?
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DexterS4
Joined: Apr 22, 2014
360 it's the best
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Posted: Nov 22, 2014 08:29 PM
Msg. 68 of 89
Quote: --- Original message by: EtchyaSketchQuote: --- Original message by: Infinite Guardian No Sarcastic comment needed. You did it before you changed you name. You're still doing it now. Name me one of your posts that has been necessary, as you seem to show the need to undermine mine. What have you brought to the table? Seldom a clever banter, an insightful statement that one couldn't glean on their own, a fruitful feedback. Quote: --- Original message by: DexterS4 Halo ce pc Co-op campaign=no Split-screen multiplayer=no Better textures and shaders than xbox version=NO! Best resolution than xbox version=no Include more weapon and more bugs=YES!!!
Halo xbox 2001/halo pc 2003
Halo ce pc version is a mediocre version it's not a sarcasm What is the reason for your incredibly poor syntax. Anyways, and? What are you saying now that you have proven to me Halo:PC's technical lesser quality to it's console counter part. Whats the point? That everything derivative from H:CE is of poor quality? That nothing people create for it is as impressive if not more than what was made for on the Xbox? What is the point of touting the Xbox in the context of the topic? The point is nobody needs your gay sarcastic tag,my lady
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 22, 2014 08:35 PM
Msg. 69 of 89
Quote: --- Original message by: DexterS4 PC Gamers = FAT F.R.E.A.K.S Lol, this kid's mad.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Nov 22, 2014 08:40 PM
Msg. 70 of 89
Quote: --- Original message by: DexterS4 The point is nobody needs your <redacted so I don't get flagged for language> sarcastic tag,my lady Bravo, you're a true wordsmith. Its sad to see that you can't even use your brain to address my points, instead you fall back on a petty tu quoque. Edited by EtchyaSketch on Nov 22, 2014 at 08:41 PM
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