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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Problem with bitmaps.map

Author Topic: Problem with bitmaps.map (5 messages, Page 1 of 1)
Moderators: Dennis

SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Nov 10, 2014 02:06 PM    Msg. 1 of 5       
Masterz1337 released a modified bitmaps.map the allows custom bitmaps, you should find it on the website. In case it doesn't work, there's an easier method: just save your bitmaps with a different name/path, and change the references in the shader tag. Your problem occurs usually because there's a conflict between the stock and new bitmaps, so you can treat your texture as a new one and "bypass" the issue


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Nov 10, 2014 11:48 PM    Msg. 2 of 5       
They both look really good btw. The color palette is splendid. ( ͡° ͜ʖ ͡°) ヽ༼ຈل͜ຈ༽ノ


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Nov 11, 2014 12:46 PM    Msg. 3 of 5       
Quote: --- Original message by: Rododo



Edited by Rododo on Nov 10, 2014 at 01:52 PM


cool banshee


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Nov 11, 2014 08:33 PM    Msg. 4 of 5       
I love it, it's like " what'd happen if I flew near an active volcano"

It's like it's covered in ashes
Edited by OrangeJuice on Nov 11, 2014 at 08:34 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 12, 2014 02:48 AM    Msg. 5 of 5       
Doesn't look too bad. Personally I would keep it.
The differing color scheme is interesting.

 

 
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