
YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 10, 2014 03:59 AM
Msg. 1 of 28
Kirby You stated in my armour abilities thread that it was possible too make them.Please make them. It's for the good of everyone
Esp. me!
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 10, 2014 04:07 AM
Msg. 2 of 28
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 10, 2014 04:39 AM
Msg. 3 of 28
Quote: --- Original message by: YSlayer12 Kirby You stated in my armour abilities thread that it was possible too make them.Please make them. It's for the good of everyone
Esp. me! Kirby is a lazy bum. We love him because he always proves us wrong, then we know things can be done. When he shows his half-finished work, we beg and plead. When we ask him to finish what he started, He says no indeed. I can't untangle, what he works on most. Scripting isn't my thing, that's left up to those. If it is said it can't be done. He'll come 'round, with solutions in tow. Careful now, you should know what you sow
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 10, 2014 04:41 AM
Msg. 4 of 28
These are my Favorite AA's I'd love too see in CE (and hopefully someone can create them) Jetpack SprintThruster Packs Or EvadeCamo VISR Drop Shield(The one that heals)Hologram Hardlight ShieldRandom TeleportEMP Quote: --- Original message by: JesseQuote: --- Original message by: YSlayer12 Kirby You stated in my armour abilities thread that it was possible too make them.Please make them. It's for the good of everyone
Esp. me! Kirby is a lazy bum. We love him because he always proves us wrong, then we know things can be done. When he shows his half-finished work, we beg and plead. When we ask him to finish what he started, He says no indeed. I can't untangle, what he works on most. Scripting isn't my thing, that's left up to those. If it is said it can't be done. He'll come 'round, with solutions in tow. Careful now, you should know what you sow LOL.Please kirby. be awesome. Bold=Confirmed it can be done Edited by YSlayer12 on Nov 10, 2014 at 05:23 AMEdited by YSlayer12 on Nov 13, 2014 at 06:31 PM
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 10, 2014 05:21 AM
Msg. 5 of 28
Yes.Kirby all we need now is for you to do lots of wark!YAY!
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Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
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Posted: Nov 10, 2014 09:22 AM
Msg. 6 of 28
kirby please release this mammoth
https://www.youtube.com/watch?v=EKS4oZVzMcQ&list=UUQhvxfMZKeI2QY2Cb3IX22Q
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Nov 10, 2014 02:41 PM
Msg. 7 of 28
Since when was EMP an armor ability? Why the hell would I use an ability that forces me into a sporadic shaking fit for a couple seconds while my own shields explode?
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 10, 2014 03:01 PM
Msg. 8 of 28
kirby pls, say cool D:
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 10, 2014 03:38 PM
Msg. 9 of 28
It's not an official ability, but if you've watched RvB, Washington used one and that looked pretty OP, and it didn't take his shields
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 10, 2014 03:58 PM
Msg. 10 of 28
Quote: --- Original message by: Jesse Kirby is a lazy bum. Don't you mean, ultimate lazy fatass? Quote: --- Original message by: YSlayer12
These are my Favorite AA's I'd love too see in CE (and hopefully someone can create them)
Jetpack Sprint Thruster Packs Or Evade Camo VISR Drop Shield(The one that heals) Hologram Hardlight Shield Random Teleport EMP Jetpack, (object_data_set_real (player_data_get_object 0 slave_unit) transitional_velocity z (+ (* (object_data_get_real (player_data_get_object 0 slave_unit) transitional_velocity z) 0.7) 0.03)) Since it uses a fraction of your up velocity, along side a set addition, it will gently even out your speed, to a set amount, and keep it there. Even though the velocity doesnt sync, if everyone's doing it, even if they lag out, they will even out to the same speed, fixing any overly obvious mismatched speed issues. Sprint, (player_data_set_real 0 speed 1.25) for MP, or, you can toss the player into another biped in SP, as I believe it was a seat having the ability to hold weapons, but not the flag to use weapons in the seat, will make the player hold weapons like assault rifles to their chests. Due to object names, and the fact things are in vehicles not syncing, you couldnt do it for MP. Thrust/Evade, (custom_animation (player_data_get_object 0 slave_unit) "characters\whatever\animtag" "evade" true) just play the evade animation. If you want, you can check how fast they are moving relative to their orientation, and have them play 4 different possible animations for dodging front, back, left, right. Camo, in SP would just be (unit_data_set_real (player_data_get_object 0 slave_unit) camo_power 1.0), but in MP, that command is disabled, so you can just spawn a camo power up on the player if they arent already camo'd, etc. VISR, just have your post processing file in the map, and (pp_set_effect_instance_active 0 1) Drop Shield, (object_create drop_shield) (objects_attach (player_data_get_object 0 slave_unit) "" drop_shield "") (objects_detach (player_data_get_object 0 slave_unit) drop_shield) and then have a continuous script running (if (and (!= (objects_distance_to_object drop_shield (player_data_get_real 0 slave_unit)) -1) (< (objects_distance_to_object drop_shield (player_data_get_real 0 slave_unit)) 1.0)) (unit_set_current_vitality (player_data_get_real 0 slave_unit) (+ (* (unit_get_health (player_data_get_real 0 slave_unit)) 75) 1.0) (+ (* (unit_get_shield (player_data_get_real 0 slave_unit)) 75) 1.0))) for that healing stuff you wanted. Hologram, spawn a biped the same way as the drop shield, and you can just have it setup to always play the forward movement animation, and uncheck the player physics. It should use the animation translation to make it run automatically, and then you dont have to sync the animation since the biped will always be playing the run. Hardlight.. this is a shield floating infront of you, right? (objects_attach (player_data_get_real 0 slave_unit) "marker infront of player" glue "") (objects_detach (player_data_get_real 0 slave_unit) glue) (object_data_save_vector glue forward 0) (object_data_save_vector glue position 1) (object_data_set_vector hardlightshield forward 0) (object_data_set_vector hardlightshield position 1) You dont want to attach that shield directly to you, unless you mess with your collision to allow children to take damage independently, otherwise its just making you a larger target (that flag allows for all guns to act as shields, as well as take their own damage (yes, you can make guns break when they take too much damage)) Random teleport, I know ive written this a thousand times before, so ill just summerize it and you can go find where I wrote it. Either randomly generate a number, and teleport to that location, or use a begin_random with a boolean, and check if the boolean has been toggled, if not, teleport and toggle, otherwise, do nothing, with at the end, clearing the boolean. EMP, compare the shield range, create effect on player.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 10, 2014 04:39 PM
Msg. 11 of 28
Kirby. Truth be told, I'm a moron. I barely Understand this but I love you for it anyways. Is anyone willing too make a map with armour abilities? Maybe as a Mod of BG for testing?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 11, 2014 08:48 PM
Msg. 12 of 28
kirby senpai notice me
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 11, 2014 09:00 PM
Msg. 13 of 28
Quote: --- Original message by: VKNG kirby senpai notice me senpai is too busy starting projects and not finishing them
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 11, 2014 09:19 PM
Msg. 14 of 28
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: VKNG kirby senpai notice me senpai is too busy starting projects and not finishing them I wonder if senpai will see this post <3
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 11, 2014 09:37 PM
Msg. 15 of 28
Quote: --- Original message by: VKNGQuote: --- Original message by: RabbitFoodQuote: --- Original message by: VKNG kirby senpai notice me senpai is too busy starting projects and not finishing them I wonder if senpai will see this post <3  Also, I think you mean too busy focusing on school to do anything else. (Today, I didnt do much school work, because I had things I would rather do, but because I should be doing school work, I didnt do anything else... so basically, I focused on school, but did nothing)
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 11, 2014 10:24 PM
Msg. 16 of 28
Quote: --- Original message by: kirby_422Quote: --- Original message by: VKNGQuote: --- Original message by: RabbitFoodQuote: --- Original message by: VKNG kirby senpai notice me senpai is too busy starting projects and not finishing them I wonder if senpai will see this post <3 http://i64.photobucket.com/albums/h176/orangegeko/uguu_zps04b32c32.jpgAlso, I think you mean too busy focusing on school to do anything else. (Today, I didnt do much school work, because I had things I would rather do, but because I should be doing school work, I didnt do anything else... so basically, I focused on school, but did nothing) That's me, every single day...
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 13, 2014 06:23 PM
Msg. 17 of 28
:'( ぜんぶ な ゑえぶ Edited by Jobalisk on Nov 13, 2014 at 06:23 PM
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 13, 2014 06:29 PM
Msg. 18 of 28
???
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HattyHattington
Joined: Jul 18, 2014
goldkilla88
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Posted: Nov 13, 2014 06:32 PM
Msg. 19 of 28
Oh my god, use private messages, they are there for a reason.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 13, 2014 06:39 PM
Msg. 20 of 28
translation: weebs, all weebs...
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 13, 2014 06:40 PM
Msg. 21 of 28
And people says I de-rail threads.....
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 13, 2014 08:16 PM
Msg. 22 of 28
I'm sorry, this thread wasn't already derailed, kohai?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 13, 2014 08:17 PM
Msg. 23 of 28
Quote: --- Original message by: Jobalisk I'm sorry, this thread wasn't already derailed, kohai? whatever u say joba-kun
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 13, 2014 09:08 PM
Msg. 24 of 28
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 13, 2014 09:27 PM
Msg. 25 of 28
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Jobalisk I'm sorry, this thread wasn't already derailed, kohai? whatever u say joba-kun that's じうよぶくん to you.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 14, 2014 06:23 PM
Msg. 26 of 28
Quote: --- Original message by: JobaliskQuote: --- Original message by: RabbitFoodQuote: --- Original message by: Jobalisk I'm sorry, this thread wasn't already derailed, kohai? whatever u say joba-kun that's じうよぶくん to you. \ yeah weel Phlogistinator! 502 Error! Edited by YSlayer12 on Nov 14, 2014 at 06:24 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 14, 2014 09:13 PM
Msg. 27 of 28
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 15, 2014 06:09 AM
Msg. 28 of 28
ppl h8 the new version of xfire. IDK why, it's pretty stable for me and the UI is nice.
My only crit would be it uses a little more ram then I could care for, but since I have 12gb it doesn't matter so much.
Mess with the affinity > low
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