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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »animation question

Author Topic: animation question (4 messages, Page 1 of 1)
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savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 1, 2014 01:59 AM    Msg. 1 of 4       
is it possible to change node check some on a jma or what ever before compiling in tool cus i want to know


A Juicy Frank
Joined: Oct 28, 2013


Posted: Nov 1, 2014 04:31 AM    Msg. 2 of 4       
Should be the number on the 7th line down in the .jma file. Change it and see if everything works out.



altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 1, 2014 07:11 AM    Msg. 3 of 4       
This might not be what you looking for but this is modified jms exporter which exports models with 0 checksum. That means exported model will match any animation checksum. http://www.mediafire.com/view/gnsesibxinmgbq3/JMS_Exporter_v1-0-3.ms


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Nov 1, 2014 02:09 PM    Msg. 4 of 4       
Quote: --- Original message by: altis94
This might not be what you looking for but this is modified jms exporter which exports models with 0 checksum. That means exported model will match any animation checksum. http://www.mediafire.com/view/gnsesibxinmgbq3/JMS_Exporter_v1-0-3.ms

i asked because i want to make custom animations for already existing ones like bipeds and stuff but i want to do it properly

 

 
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