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Author Topic: Halo reach maps 3d model (5 messages, Page 1 of 1)
Moderators: Dennis

DivineMedia
Joined: Oct 3, 2014


Posted: Oct 29, 2014 01:19 AM    Msg. 1 of 5       
Hello forums I have been searching high and low for a way to get the level models from halo reach to use as maps for some animation I want to do. However I can't seem to find the files with my normal asset extractor Adjutant so I was wondering if the fine people of this forum could help me along. Also from what I know I'm probably going to need nearly all the level models for what I want to do but forge world takes priority. thx for your time


Twinreaper
Joined: Jun 5, 2010


Posted: Oct 29, 2014 02:42 PM    Msg. 2 of 5       
I'm guessing your new to the whole 'BSP Extraction" process. In Adjutant, scroll down to the scenario_structure_bsp tag. Click on the bsp you want, and use model viewer to verify. Then just extract it via the option to do so.

The only thing to remember here is, if you want any bsp nodes or markers or automatic material assignment, you will want to export the model as an AMF. YOu can find the proper AMF importer script for MAx somewhere. I'm too lazy to host it for you.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Oct 29, 2014 05:51 PM    Msg. 3 of 5       


DivineMedia
Joined: Oct 3, 2014


Posted: Oct 29, 2014 07:05 PM    Msg. 4 of 5       
Quote: --- Original message by: Twinreaper
I'm guessing your new to the whole 'BSP Extraction" process. In Adjutant, scroll down to the scenario_structure_bsp tag. Click on the bsp you want, and use model viewer to verify. Then just extract it via the option to do so.

The only thing to remember here is, if you want any bsp nodes or markers or automatic material assignment, you will want to export the model as an AMF. YOu can find the proper AMF importer script for MAx somewhere. I'm too lazy to host it for you.


So I have found the location and clicked on it but nothing comes up that allows me to veiw the model all I get is the meta viewer. Also I don't see any file extensions. I'm using Adjutant v4.2.0.0 if that helps at all


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 31, 2014 08:54 AM    Msg. 5 of 5       
Quote: --- Original message by: DivineMedia
Quote: --- Original message by: Twinreaper
I'm guessing your new to the whole 'BSP Extraction" process. In Adjutant, scroll down to the scenario_structure_bsp tag. Click on the bsp you want, and use model viewer to verify. Then just extract it via the option to do so.

The only thing to remember here is, if you want any bsp nodes or markers or automatic material assignment, you will want to export the model as an AMF. YOu can find the proper AMF importer script for MAx somewhere. I'm too lazy to host it for you.


So I have found the location and clicked on it but nothing comes up that allows me to veiw the model all I get is the meta viewer. Also I don't see any file extensions. I'm using Adjutant v4.2.0.0 if that helps at all


DO NOT USE V4.2.0.0 It doesn't have the extract bsp option, it doesn't extract as many bitmaps as 3.5 does, it's crep.

 

 
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