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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »so a question about tags.

Author Topic: so a question about tags. (5 messages, Page 1 of 1)
Moderators: Dennis

lolwot343
Joined: Oct 21, 2014


Posted: Oct 21, 2014 04:20 PM    Msg. 1 of 5       
So i am wondering about a few things about tags. I would like to know what is tag space? I keep hearing talk about tag space, but i haven't found anything explaining what it is. Why do maps have such a thing as tag space? What happens if you go over the amount of tag space that is available? How can you tell how much space you have left? Also Why can't we add tags to premade map files? is there a reason for that? Sorry about all these questions, but i really wanna know about this stuff. Thank you for your time.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 21, 2014 04:47 PM    Msg. 2 of 5       
By default, multiplayer maps can only be 128 mb in size. If you go over that limit then the map just won't compile. There are some tools that can expand that limit though.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 21, 2014 05:58 PM    Msg. 3 of 5       
Does OS .map raise the limit? it seems i can only add so many tags before it all falls apart :(


lolwot343
Joined: Oct 21, 2014


Posted: Oct 21, 2014 06:31 PM    Msg. 4 of 5       
Hey i just wanna say thanks to you guys for answering my questions.

Quote: --- Original message by: VKNG
Does OS .map raise the limit? it seems i can only add so many tags before it all falls apart :(


Also i would like to add on to this question. How big can OS maps be? in terms of size and tag space.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Oct 23, 2014 02:17 AM    Msg. 5 of 5       
Quote: --- Original message by: Mootjuh
When maps are compiled they're compressed to reduce filesize. It makes loading much quicker, hence why loading a scenario in sapien usually takes longer than loading that same map ingame.

Shouldn't it be slower since it has to uncompress in real-time?

 

 
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