
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 11, 2014 06:37 PM
Msg. 1 of 12
and can you add a water shader to scenery
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 11, 2014 06:44 PM
Msg. 2 of 12
Quote: --- Original message by: Mootjuh AFAIK water shaders work with scenery. And there isnīt really a poly count on scenery. Though I get an exception sometimes arround 25k thanks this will help for the scenery im making for a new map I forgot to say can you add a animation to the water Edited by DOOM899 on Oct 11, 2014 at 06:50 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 14, 2014 08:59 AM
Msg. 3 of 12
Quote: --- Original message by: Mootjuh A waterfall will need to be part of the BSP since if itīs scenery shader_transparent_chicago will always render before the BSP. The animation is just a scrolling animation in the shader so it should work on every surface. Water animation would be in the shader_transparent_water. something like this https://www.youtube.com/watch?v=NF8aQHwcKN0 Water Droplets hitting some water in a scenery just a idea
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 14, 2014 09:17 AM
Msg. 4 of 12
Quote: --- Original message by: DOOM899Quote: --- Original message by: Mootjuh A waterfall will need to be part of the BSP since if itīs scenery shader_transparent_chicago will always render before the BSP. The animation is just a scrolling animation in the shader so it should work on every surface. Water animation would be in the shader_transparent_water. something like this https://www.youtube.com/watch?v=NF8aQHwcKN0 Water Droplets hitting some water in a scenery just a idea Can't be done.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 14, 2014 10:56 AM
Msg. 5 of 12
Quote: --- Original message by: Mootjuh One could render it in another engine and bake it into an animated texture, but I don't know if it will look good. It wouldn't I've already tried this numerous time using composite shots consiting of droplet physics in action. Whilst the content looked promising unfortunately the basic tools within hek's engine for particles is very restrictive.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Oct 15, 2014 07:59 PM
Msg. 6 of 12
Maybe you could make an animated mesh scenery mesh? I don't imagine it'd be hard to make a flowing stream.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 15, 2014 11:32 PM
Msg. 7 of 12
Quote: --- Original message by: Storm Maybe you could make an animated mesh scenery mesh? I don't imagine it'd be hard to make a flowing stream. It would be impractical since it would lag rendering all the meshes drawing and deleting on top of that the textures would need good quality too otherwise they look like smoke.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 21, 2014 01:41 AM
Msg. 8 of 12
to give you lot a idea but not to much of one
it's going to be a barrel that has some water coming out off it an and have Water Droplets coming out of it not bad for something new Edited by DOOM899 on Oct 21, 2014 at 01:41 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 21, 2014 08:51 PM
Msg. 9 of 12
Could water droplets not be done in the same way as shooting stars? ok, after actually watching the video I think it is possible to make droplets fall and to make the circular waves. You can do this with just animating the 4 stage maps section of a few shader transparent Chicago extended. Edited by Maniac1000 on Oct 21, 2014 at 08:59 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Oct 23, 2014 02:50 AM
Msg. 10 of 12
Quote: --- Original message by: Maniac1000
Could water droplets not be done in the same way as shooting stars? ok, after actually watching the video I think it is possible to make droplets fall and to make the circular waves. You can do this with just animating the 4 stage maps section of a few shader transparent Chicago extended. Edited by Maniac1000 on Oct 21, 2014 at 08:59 PM as im new to doing the making thing.. a bit of help on that would be nice if not I have a way to get it to work
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 25, 2014 08:14 AM
Msg. 11 of 12
Probably not that much, remember Waffles' animated TV screen? You could easily add the frames and textures needed to make the splash effect. Just attach the shader to a plane(s) and that should be it. If it's for rain, it can be left on water surfaces at a loop so it looks consistent. If you want this for bullet decals when you shoot water, you could try using this method on .garbage tags (like those fake decals used to attach to non-BSP objects, the video is on The Pit thread somewhere).
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Nov 5, 2014 05:39 PM
Msg. 12 of 12
Quote: --- Original message by: Jesse Probably not that much, remember Waffles' animated TV screen? You could easily add the frames and textures needed to make the splash effect. Just attach the shader to a plane(s) and that should be it. If it's for rain, it can be left on water surfaces at a loop so it looks consistent. If you want this for bullet decals when you shoot water, you could try using this method on .garbage tags (like those fake decals used to attach to non-BSP objects, the video is on The Pit thread somewhere). OR you could make it a projectile. and it would work Water Droplets hitting some water in a scenery I need good Ex for that to work
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