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Author Topic: CMT's The Silent Cartographer Evolved -- Official Thread (1967 messages, Page 34 of 57)
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Juzo
Joined: Jul 1, 2014


Posted: Jan 11, 2015 12:28 PM    Msg. 1156 of 1967       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: UHWArby
i want a custom level of all the campaign :D


arby no


:(
Don't worry arby it will happen don't get your hopes up though


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 11, 2015 02:04 PM    Msg. 1157 of 1967       
Quote: --- Original message by: Infinite Guardian
Quote: --- Original message by: UHWArby
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: UHWArby
i want a custom level of all the campaign :D


arby no


:(
Don't worry arby it will happen don't get your hopes up though


no, it will not.


Juzo
Joined: Jul 1, 2014


Posted: Jan 11, 2015 02:10 PM    Msg. 1158 of 1967       
I did write something in yellow text, plus I was joking.


Ifafudafi
Joined: Jun 23, 2010


Posted: Jan 11, 2015 02:18 PM    Msg. 1159 of 1967       
Quote: --- Original message by: Higuy
...a completely custom level (which I still don't understand why they haven't done yet).

Quote: --- Original message by: Mootjuh
As for no custom maps.. lack of resources I guess?

when picking what to do next, tsc:e team elected to try tsc:e due to concerns about both the team's inexperience with from-scratch level & encounter design, and the potential resource pitfalls (not to mention quality issues) that could come from a completely new story and completely new dialogue. considering how long tsc:e's taken, I think the decision was justified; to be honest I don't think the team as it was in 2012 was properly equipped to pull off something on a fully-custom scale at the level of quality and coherence at which we'd be comfortable shipping. working on this thing has caused everybody involved to jump up so many levels of skill & experience

with that said, the beach and cartographer field areas that we've shown are easily the two most "traditional" pieces of level design in the map. pretty much everything else (barring 1 (and a half) very pointedly deliberate lifts from the stock level) was designed more with a general "where are we on the pacing curve right now" "what can we throw at player that they haven't seen yet" mindset, taking inspiration less from the actual structure of b30 and more from mood and pace. it hasn't taken it's-getting-close-to 3 years to make for nothing


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 11, 2015 02:22 PM    Msg. 1160 of 1967       
Quote: --- Original message by: SS Flanker
That's a fair statement but CMT's work certainly has sped up our skill and intellect. And without them I shudder to think where we would be today.
Cut the yellow text, it's not funny and is pointless.


The work of other people has zero affect on your intellect.

Them making a mod has no influence on your skill. Skill is only developed by hours and hours and hours of beating on yo craft. There is no magic formula for it, and other people cannot do it for you.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 11, 2015 04:37 PM    Msg. 1161 of 1967       
they may not be able to do it for you but they can easily assist you, and teach you tricks and tips to increase your prowess at any specific skill. While I can understand your sentiment, I don't think Flanker's statement is completely unwarranted


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 11, 2015 06:35 PM    Msg. 1162 of 1967       
Flanker's wording and semantics are probably the real issue.

Intellect is of course unaffected by actions of others.

If the real CMT (the team making this specific level) does provide tutorials (on what though, Open Sauce? Aside from this I don't think they can provide information that isn't already out there if you do the effort of looking for it) it offers a chance for one to improve his knowledge of that subject. But one's skill doesn't magically increase while this CMT is making their level.

Ultimately the only people really benefiting from a skill increase by this project, is the team itself, because they spent those years beating on their craft.

Flanker's statement is just a bit of fanboy'ish overratement, if that is a word.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 11, 2015 11:38 PM    Msg. 1163 of 1967       




Quote: --- Original message by: SS Flanker
That's a fair statement but CMT's work certainly has sped up our skill and intellect. And without them I shudder to think where we would be today.
The work of other people has zero affect on your intellect.
Them making a mod has no influence on your skill. Skill is only developed by hours and hours and hours of beating on yo craft. There is no magic formula for it, and other people cannot do it for you.


Johnlex2 did it. Your argument is invalid.
Edited by AlekosGR on Jan 11, 2015 at 11:39 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 12, 2015 12:06 AM    Msg. 1164 of 1967       
Both TSC:E and SPV3 are going to have all their content open sourced at release. Post release you will have have access to the scripting setups, as well as all the tags in the maps.

So things like boarding, vehicle health systems, boosting, hog healthpacks, toggleable grenade launchers, ramable shades, that will all be possible to add into your maps with ease after TSC:E is released, with things like the Armor Upgrades, new weapon behaviors being available when SPV3 releases.

This is on top of all the tags, which includes all the new particles, sounds, models, animations for you to use in your own projects. Considering how widespread SPV2 tags were used, we expect to see them incorporated into multiple maps. There is plenty to learn from what is coming, but if you just need pretty OS stuff for your maps, well, thats there too.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 12, 2015 12:45 AM    Msg. 1165 of 1967       
that along with Lag and Ifafu's many odd explained tutorials


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 12, 2015 12:58 AM    Msg. 1166 of 1967       
Quote: --- Original message by: Masters1337
Both TSC:E and SPV3 are going to have all their content open sourced at release. Post release you will have have access to the scripting setups, as well as all the tags in the maps.

So things like boarding, vehicle health systems, boosting, hog healthpacks, toggleable grenade launchers, ramable shades, that will all be possible to add into your maps with ease after TSC:E is released, with things like the Armor Upgrades, new weapon behaviors being available when SPV3 releases.

This is on top of all the tags, which includes all the new particles, sounds, models, animations for you to use in your own projects. Considering how widespread SPV2 tags were used, we expect to see them incorporated into multiple maps. There is plenty to learn from what is coming, but if you just need pretty OS stuff for your maps, well, thats there too.


Well we all know SPV3 isn't the real CMT, but just you having your personal project out of, well, pitty. There's a reason the rest of CMT is no longer following your lead, and there's a reason they have very different views on gameplay.

But onto the flesh and bones of CMT, this project. So the argument is: tutorials and tags pertaining to OS will increase "intellect and skill" of people, almost magically.

That changes nothing to what I said earlier, this will not increase people's intellect or skill, just provide them more materials to learn OS at most. Otherwise, not much new that isn't already out there.

I think some of you are taking this the wrong way just because it isn't in line with the fanboy standard that is usually posted here.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jan 12, 2015 01:01 AM    Msg. 1167 of 1967       
Quote: --- Original message by: DaLode
Quote: --- Original message by: Masters1337
Both TSC:E and SPV3 are going to have all their content open sourced at release. Post release you will have have access to the scripting setups, as well as all the tags in the maps.

So things like boarding, vehicle health systems, boosting, hog healthpacks, toggleable grenade launchers, ramable shades, that will all be possible to add into your maps with ease after TSC:E is released, with things like the Armor Upgrades, new weapon behaviors being available when SPV3 releases.

This is on top of all the tags, which includes all the new particles, sounds, models, animations for you to use in your own projects. Considering how widespread SPV2 tags were used, we expect to see them incorporated into multiple maps. There is plenty to learn from what is coming, but if you just need pretty OS stuff for your maps, well, thats there too.


Well we all know SPV3 isn't the real CMT, but just you having your personal project out of, well, pitty. There's a reason the rest of CMT is no longer following your lead, and there's a reason they have very different views on gameplay.


What the hell does this have to do with anything?


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 12, 2015 01:28 AM    Msg. 1168 of 1967       
... You guys are getting a free project from an unpaid team.

You don't HAVE to be getting anything at all!

Who cares what's better, be it SPV3, an Evloved map, Sierra, Coldsnap 2.0, or H6 Super Jonlex'o Brothers, it's FREE. It costs you nothing to play or not play. You do not lose anything by these people choosing to work on the projects they want to.

The concept behind evolved maps seems great,you get new BSP and encounters and it's essentially a new level altogether. Being a "remake" of a classic halo gives them some story related benchmarks as a framework.

While I agree SPV3 isn't as nice as the "Evolved" project, it's still interesting. It still brings new assets, mechanics, and other ideas to be played.

You cannot realistically expect ANY unpaid team to create "Evolved" version of every single campaign map. The mod that SPV3 essentially is, is still a nice alternative to nothing at all.

Everything in CE is a rehash one way or another.

If you really want a completely new/different experience, why don't you go and buy another game?


Or am I on to something here..


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 12, 2015 01:55 AM    Msg. 1169 of 1967       
Frosty do you have to bring SMT into everything?
Persona > SMT


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 12, 2015 02:16 AM    Msg. 1170 of 1967       
Quote: --- Original message by: SubbyBoneHead
I'm still going to hold them to the same standard as you would give to a developer studio that gets paid.

Rehashes are games like Pokemon and the New Super Mario Bros. series where they don't polish and/or add nothing to the core mechanics and in some cases taken out features from title to title

1. Developers can be held to certain standards because you lose something by purchasing their game (money). Providing you with a satisfactory product is the job they get paid to do. This is not the case with a mod team like CMT. You get a free experience, they don't pocket anything from you playing the mod they made in their free time because they wanted to, not because they were contractually obligated to. You can hold them to professional standards if you want to, but I don't hold McDonald's to the same standards as, say, a 5-star restaurant, because that'd be silly.
2. By your own explanation of what a rehash is, SPV3 isn't a rehash. They're polishing and adding features, story elements, and BSPs to the original campaign.

Food for thought.
Edited by Echo77 on Jan 12, 2015 at 02:23 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 12, 2015 03:49 AM    Msg. 1171 of 1967       
Quote: --- Original message by: SubbyBoneHead
I said that as a joke to trigger people.

Oh, carry on then.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jan 12, 2015 03:58 AM    Msg. 1172 of 1967       
here we go...


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 12, 2015 05:25 AM    Msg. 1173 of 1967       
Quote: --- Original message by: SubbyBoneHead

Quote: --- Original message by: Oskarmandude
Frosty do you have to bring SMT into everything?
Persona > SMT

SMT is just one example I had at the time (I can name more if you want me to next time), Also Persona is part of the SMT franchise whether you like it or not. Persona 1 had the protagonist from "SMT:If..." as a NPC. Persona 2 had a side quest where it involves you being in the high school from "SMT:If..."

Quote: 2. By your own explanation of what a rehash is, SPV3 isn't a rehash. They're polishing and adding features, story elements, and BSPs to the original campaign.

I said that as a joke to trigger people.
Edited by SubbyBoneHead on Jan 12, 2015 at 03:50 AM

I acknowledge that Persona is a SMT spinoff but most Persona fans wouldn't consider themselves SMT fans since they only care about Persona 3 and onwards. Atlus dropped the "Shin Megami Tensei" label with P3 in Japan and P4A in the rest of the world. You seem to get triggered whenever someone brings up Persona, lmao.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 12, 2015 05:54 AM    Msg. 1174 of 1967       
Why are you talking about Sexy Mapping Team in here?


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 12, 2015 05:58 AM    Msg. 1175 of 1967       
Quote: --- Original message by: altis94
Why are you talking about Sexy Mapping Team in here?

Because Frosty likes being a minority.


AntonMK14
Joined: Jul 28, 2014


Posted: Jan 12, 2015 08:13 AM    Msg. 1176 of 1967       
With such a wonderful fanbase, it's incredible that CMT bothers at all. People whining this much about free stuff (that they're free to ignore) need to get a life.
Edited by AntonMK14 on Jan 12, 2015 at 08:13 AM


AntonMK14
Joined: Jul 28, 2014


Posted: Jan 12, 2015 08:49 AM    Msg. 1177 of 1967       
Just as soon as you stop wasting space.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 12, 2015 10:55 AM    Msg. 1178 of 1967       
You have a right to expect whatever level of quality you want from things, even if you do absolutely nothing to get them. You also have a right to voice when others don't meet your precious standards.

Everyone's still going to think you're an entitled little wristwatch.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 12, 2015 10:57 AM    Msg. 1179 of 1967       
Quote: --- Original message by: DaLode
Quote: --- Original message by: Masters1337
Both TSC:E and SPV3 are going to have all their content open sourced at release. Post release you will have have access to the scripting setups, as well as all the tags in the maps.

So things like boarding, vehicle health systems, boosting, hog healthpacks, toggleable grenade launchers, ramable shades, that will all be possible to add into your maps with ease after TSC:E is released, with things like the Armor Upgrades, new weapon behaviors being available when SPV3 releases.

This is on top of all the tags, which includes all the new particles, sounds, models, animations for you to use in your own projects. Considering how widespread SPV2 tags were used, we expect to see them incorporated into multiple maps. There is plenty to learn from what is coming, but if you just need pretty OS stuff for your maps, well, thats there too.


Well we all know SPV3 isn't the real CMT, but just you having your personal project out of, well, pitty. There's a reason the rest of CMT is no longer following your lead, and there's a reason they have very different views on gameplay.

But onto the flesh and bones of CMT, this project. So the argument is: tutorials and tags pertaining to OS will increase "intellect and skill" of people, almost magically.

That changes nothing to what I said earlier, this will not increase people's intellect or skill, just provide them more materials to learn OS at most. Otherwise, not much new that isn't already out there.

I think some of you are taking this the wrong way just because it isn't in line with the fanboy standard that is usually posted here.


The only veteran CMT member working on TSC:E is Lag, the rest of the people involved before are all SPV3, but thanks for trying to make things personal.

The hope is (for me at least) that the release of new content, features, methods, and tutorials will help enhance peoples projects and teach them new skills. With pretty much every CMT tag release, we've seen people using SPV2 or SPV3 borrow or used as a base for content in their mods, or have our stuff thrown in for extra flavor, even you Lumoria folk borrowed particles, bipeds and BSP for your campaign.

So maybe some people's "intellect and skill" will increase looking at our stuff, and maybe some people will just start using pretty content in their projects. Either way, sounds good to me and I can't see why anyone would have a problem with it.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 12, 2015 11:21 AM    Msg. 1180 of 1967       
Oh man, all this for some incorrect semantics and wording by Flanker.
Sheesh!

Quote: --- Original message by: Masters1337

The only veteran CMT member working on TSC:E is Lag, the rest of the people involved before are all SPV3, but thanks for trying to make things personal.

I'm just clarifying that I'm posting in the TSC:E thread, the only project which I consider to be of true CMT quality. Therefore I was not seeking an answer from the CMT-B leader. Not to mention that what I was saying was unrelated to any project in particular, but rather a general purpose comment on correct semantics. That said, one needs to look at your CMT in the right context as well. Sure others may be making models and assets that are shared across projects, but TSC:E has much more thought and love put into it. Teh Lag once told me, just as you came back into the community with your SPv3 idea, that he actually found it "too bad". Luckily though, he managed to branch away from your bad ideas and could focus on a decent project instead. I mean let's face it, SPv3 is just a tag display. What you showed me was not that terrific gameplay wise (to the point that I wonder why you even bother) and you should listen more to what the other CMT members said about it, if you have not yet by now. Really, listen to them.

The hope is (for me at least) that the release of new content, features, methods, and tutorials will help enhance peoples projects and teach them new skills. With pretty much every CMT tag release, we've seen people using SPV2 or SPV3 borrow or used as a base for content in their mods, or have our stuff thrown in for extra flavor, even you Lumoria folk borrowed particles, bipeds and BSP for your campaign.

I should repeat that I did not condone the use of that BSP. It was by far my least favorite one. But I was overruled by democracy =(. Bipeds and particles were almost all default, aside from that one sentinel enforcer, which was a nice addition. But again, none of this is related, at all, to people's skill and especially intellect magically increasing.

So maybe some people's "intellect and skill" will increase looking at our stuff, and maybe some people will just start using pretty content in their projects. Either way, sounds good to me and I can't see why anyone would have a problem with it.

This is a different statement. This falls under the people "beating on their craft", using provided materials. It's nice that there's tutorials and information, yes it expands the available material on OS. No, its existance does not magically increase skill and intellect of other people, which was the initial point. And of course nobody has a problem with new information, geez.

Edited by DaLode on Jan 12, 2015 at 11:57 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 12, 2015 11:53 AM    Msg. 1181 of 1967       
@DaLode: Who said CMT's tags would increase people's skill and intellect 'magically'? Whether people want to study the tags to actually learn something from them is up to them, but I suspect at least a few people will, thus Flankers is in part correct. A lot of people will probably just take the tags and dump them in their maps without even thinking about it though so it is also true that not everyone will learn from them.

@SubbyBoneHead: You can't be a complete bonehead so I assume you already understand that holding volunteer modders to the same standards as paid devs is ridiculous. Stop trying to hold up your original point and just admit you're wrong. There isn't even much of an argument to be made here. Basically, CMT gain nothing from your consuming their work so they could offer you the equivelant of a plain slice of bread and you'd still be the only one benefiting. You can just ignore that offering if you don't care for it's miniscule benefit to you and move on.


AntonMK14
Joined: Jul 28, 2014


Posted: Jan 12, 2015 12:06 PM    Msg. 1182 of 1967       
Quote: --- Original message by: DaLode
I'm just clarifying that I'm posting in the TSC:E thread, the only project which I consider to be of true CMT quality. Therefore I was not seeking an answer from the CMT-B leader.


The self-importance here has broken through "annoying" and reached "hilarious".


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 12, 2015 12:08 PM    Msg. 1183 of 1967       
Oh poo.


Juzo
Joined: Jul 1, 2014


Posted: Jan 12, 2015 02:18 PM    Msg. 1184 of 1967       
The best way I can describe every post on this page, people have gotten triggered and proven wrong because of their opinion's. But who can blame anybody this is how I see it.


Darkzealotx
Joined: Jun 15, 2014


Posted: Jan 12, 2015 02:19 PM    Msg. 1185 of 1967       
Quote: --- Original message by: SubbyBoneHead
I support dis gai


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 12, 2015 02:38 PM    Msg. 1186 of 1967       
Quote: --- Original message by: Infinite Guardian
The best way I can describe every post on this page, people have gotten triggered and proven wrong because of their opinion's. But who can blame anybody this is how I see it.


I like to view it more as an average political debate.
People like to only read the parts they want, and mostly don't see the picture clearly. Then, having poorly analysed the situation, they attempt to make an intelligent reply.

There are but few exceptions, including me, of course. I'd be a good guy politician :-)


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jan 12, 2015 03:49 PM    Msg. 1187 of 1967       
Quote: --- Original message by: SubbyBoneHead
-snip-

You're joking. You're joking, right? You expect a small team of people voluntarily working on a 13 year old game mod for no benefit to themselves to be able to hold up to the standards of multimillion gaming companies with teams of over 100 professional developers?

There's no way you're serious.


Darkzealotx
Joined: Jun 15, 2014


Posted: Jan 12, 2015 03:55 PM    Msg. 1188 of 1967       
Quote: --- Original message by: DaLode
There are but few exceptions, including me, of course. I'd be a good guy politician :-)


Yeaa right...


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Jan 12, 2015 04:20 PM    Msg. 1189 of 1967       
u guis
stahp the fightin
ur making the children cry


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Jan 12, 2015 04:39 PM    Msg. 1190 of 1967       
This is like an argument between an obnoxious elitist kid sitting at the table in the cafeteria and all the other children who are just trying to have a good time.

 
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