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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Getting collision for model

Author Topic: Getting collision for model (4 messages, Page 1 of 1)
Moderators: Dennis

dood
Joined: Sep 9, 2010

programming will never end..


Posted: Aug 4, 2014 01:57 PM    Msg. 1 of 4       
is there anyway for me to get the bloodgulch collision into maya or 3dmax? I have the model with texture on it but I don't really have a clue on how to get the default collision on it.


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Aug 5, 2014 12:27 AM    Msg. 2 of 4       
cause im trying to export the bloodgulch model and port it to ut3 for a school project with custom textures, but it's lacking the collision after I export the model, it has render and everything except collision... ;(


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 5, 2014 08:55 AM    Msg. 3 of 4       
what does that change? Just do what mootjuh just said and use the model as the collision. You do know how to use ut3, right?


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Aug 6, 2014 10:13 PM    Msg. 4 of 4       
yeah it works now, thanks!

 

 
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