
SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jul 25, 2014 07:23 PM
Msg. 1 of 6
07.26.14 09:11:49 tool pc 01.00.09.0620 ---------------------------------------------- 07.26.14 09:11:49 reference function: _write_to_error_file 07.26.14 09:11:49 reference address: 42ca20 07.26.14 09:11:49 Biped h2spp\characters\jackal\jackal's animation node 27 isn't set up for limp body physics 07.26.14 09:11:49 Biped h2spp\characters\jackal\jackal's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 Biped h2spp\characters\flood\juggernaut\juggernaut's animation node 1 isn't set up for limp body physics 07.26.14 09:11:50 Biped h2spp\characters\elite\elite's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 Biped h3spp\characters\brute\brute's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 WARNING: 1 clusters in structure_bsp levels\stkft\c40_c have no background sound or sound environment. 07.26.14 09:11:52 EAX: 0x00000000 07.26.14 09:11:52 EBX: 0x1153CC01 07.26.14 09:11:52 ECX: 0x00000000 07.26.14 09:11:52 EDX: 0x00000000 07.26.14 09:11:52 EDI: 0x0018A1F8 07.26.14 09:11:52 ESI: 0x00000000 07.26.14 09:11:52 EBP: 0x0018A0D0 07.26.14 09:11:52 ESP: 0x0018A0C4 07.26.14 09:11:52 EIP: 0x77A3DF8C, C2 08 00 90 ????? 07.26.14 09:11:52 EXCEPTION halt in \halopc\haloce\source\cache\predicted_resources.c,#232: resource_index>=0 && resource_index<bitmap_group->bitmaps.count
What is wrong D: This never happened to me before Please help
no mega its not the h3 chars or h2 ones this errors always there silly its something else Edited by generalhuggems on Jul 25, 2014 at 07:35 PM
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Jul 25, 2014 07:32 PM
Msg. 2 of 6
You did something wrong.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 25, 2014 07:33 PM
Msg. 3 of 6
Quote: --- Original message by: generalhuggems 07.26.14 09:11:49 tool pc 01.00.09.0620 ---------------------------------------------- 07.26.14 09:11:49 reference function: _write_to_error_file 07.26.14 09:11:49 reference address: 42ca20 07.26.14 09:11:49 Biped h2spp\characters\jackal\jackal's animation node 27 isn't set up for limp body physics 07.26.14 09:11:49 Biped h2spp\characters\jackal\jackal's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 Biped h2spp\characters\flood\juggernaut\juggernaut's animation node 1 isn't set up for limp body physics 07.26.14 09:11:50 Biped h2spp\characters\elite\elite's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 Biped h3spp\characters\brute\brute's animation node 27 isn't set up for limp body physics 07.26.14 09:11:50 WARNING: 1 clusters in structure_bsp levels\stkft\c40_c have no background sound or sound environment. 07.26.14 09:11:52 EAX: 0x00000000 07.26.14 09:11:52 EBX: 0x1153CC01 07.26.14 09:11:52 ECX: 0x00000000 07.26.14 09:11:52 EDX: 0x00000000 07.26.14 09:11:52 EDI: 0x0018A1F8 07.26.14 09:11:52 ESI: 0x00000000 07.26.14 09:11:52 EBP: 0x0018A0D0 07.26.14 09:11:52 ESP: 0x0018A0C4 07.26.14 09:11:52 EIP: 0x77A3DF8C, C2 08 00 90 ????? 07.26.14 09:11:52 EXCEPTION halt in \halopc\haloce\source\cache\predicted_resources.c,#232: resource_index>=0 && resource_index<bitmap_group->bitmaps.count
What is wrong D: This never happened to me before Please help theres your problem. Edited by MEGASEAN2812 on Jul 25, 2014 at 07:33 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 25, 2014 07:38 PM
Msg. 4 of 6
no those h2spp and h3spp anims arent the problem though something is srsly wrong with that jackal for double notes
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 26, 2014 07:19 AM
Msg. 5 of 6
1. Make a change log.
2. Remove 1 item from your map and re-compile. > Log down if your cache file feedback changees
3. Continue this process until the cache file is compilable, once it is. You should be able to deduce which and what tag is causing the problem.
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Jul 26, 2014 10:02 PM
Msg. 6 of 6
You can also just uncheck the box called "uses limp body physics" in the biped (I think)
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