
Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 15, 2014 12:51 AM
Msg. 1 of 3
Hey everyone,
I'm sure mostly everyone has played around with a vehicle tag, and seen that they have functions (A-in, B-in, C-out, D-out, etc. etc.) in both the weapon file and vehicle file of these tags...
So i'm wondering how do these work? How can you make them work with attachments / widgets, whatever you can add to the vehicle tag? I've been searching for a good tutorial, but I don't think anyone has ever covered this aspect of the tags. It has much potential to create some amazing vehicles.
Well, thank you for reading, and thank you in advance for those who post guides, links, and/or help / tutorials about this topic!!
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 15, 2014 03:41 AM
Msg. 2 of 3
The attachement and widgets you will use haves for the most part blocks linked to the objects using them, as shaders applied on a GBXmodel or even a light in the .vehicle tag.
functions "in" are, as stated, input functions. Use the functions blocks "out" to see how you will mess with them. Look at everything like mathematical functions, and see "early, late etc" as log or exp functions to see how they will affect the "out" functions.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Jul 16, 2014 05:40 PM
Msg. 3 of 3
Quote: --- Original message by: bourrin33 The attachement and widgets you will use haves for the most part blocks linked to the objects using them, as shaders applied on a GBXmodel or even a light in the .vehicle tag.
functions "in" are, as stated, input functions. Use the functions blocks "out" to see how you will mess with them. Look at everything like mathematical functions, and see "early, late etc" as log or exp functions to see how they will affect the "out" functions. Sorry, can you rephrase that.
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