
TaxiService
Joined: Dec 8, 2007
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Posted: Jun 25, 2014 09:22 AM
Msg. 1 of 5
Hello, i am a PC modder that just got HEK and i'm currently still learning how to make things with it. : ) I have a question.
The functions of a tag are limited to four. The mp_warthog uses them all for different things, namely the headlights, the taillights, the wheel blur and the chaingun firing animation.
I want to add a horn to the warthog, and i want to do so using a lsnd activated by the crouch button, but doing so requires a function that regulates this. So i would have to sacrifice one of these four functions to do it for this warthog. (The rocket hog for example doesn't have the same problem because one of the functions is unused.)
My idea is: what if i remove the chaingun model from the hog and make a weap out of it, then assign the weapon to the warthog? Theoretically i could set this weap's animations to be like the original hog thanks to the weap's functions and at the same time free a function slot from the warthog, right?
Making such a vehicle would be also pretty efficient, since it could be used to spawn different weapons too and always have a horn! So my question is, are weap models rendered on a vehi if it has the right markers and it's set to do so? Also, would there be any problem with the chaingun's animations when, like, looking up or down or something?
I haven't been able to compile a map yet because i'm still in the process of learning how to use 3dsmax properly, so while i do that, what do you guys think? do you think this would be possible? thanks in advance! Edited by TaxiService on Jun 25, 2014 at 09:22 AM
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altis94
Joined: Oct 5, 2012
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Posted: Jun 25, 2014 01:39 PM
Msg. 2 of 5
You can remove taillight function for a free slot.
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TaxiService
Joined: Dec 8, 2007
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Posted: Jun 26, 2014 07:00 AM
Msg. 3 of 5
I know, but that's exactly what i want to avoid. The point is that since we're using CE we can edit every aspect of a tag, and thus we can think of a way to use the tools we've got most efficiently. What i mean to do is basically an hog with a free weapon slot. I'll see about making this tag. What i'm wondering is why it doesn't exist yet. :\
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altis94
Joined: Oct 5, 2012
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Posted: Jun 26, 2014 11:30 AM
Msg. 4 of 5
Well I was trying to do the same thing with falcon to get more function slots but it didn't go well at all. I don't exactly remember but I think there were no aiming animations just as you said in your first post.
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TaxiService
Joined: Dec 8, 2007
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Posted: Jun 26, 2014 02:25 PM
Msg. 5 of 5
I ran a quick test, i gave the mp_warthog gun to the rocket hog, and applied the model of the warthog to the weap. It indeed didn't move at all. :\ I just don't know if it's a marker issue or what!
I mean, maybe the gun would rotate if we attach it to a marker placed on the arm that would normally hold the turret. I wasn't able to pinpoint how to define what marker the weap spawns at, though.
I still haven't had the time to make new tags with HEK yet; i hope to be able to look into it more thoroughly in the weekend. If anyone has some info about this it will be accepted gratefully! : )
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