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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Treacheous Canyons (see inside for details)

Author Topic: [WIP] Treacheous Canyons (see inside for details) (11 messages, Page 1 of 1)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 23, 2014 05:14 AM    Msg. 1 of 11       
I've been secretly working on a map that will have four complex canyon walls and a ground that is bumpy and allows for very dynamic gameplay. I plan for it to be very highpoly but with protals for less lag. I just hope Halo CE can handle it (next gen engines can do it just fine)

Here's some progress:


Wireframe:


I'd say I'm about 95% done, just need to add some detail on the skybox and high res textures.
Edited by Dennis on Jun 24, 2014 at 12:37 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 23, 2014 05:29 AM    Msg. 2 of 11       
24/7 server plz.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 23, 2014 05:45 AM    Msg. 3 of 11       
I want to play it sooo bad, but I'm afraid that my computer will not be able to handle it.


Darkzealotx
Joined: Jun 15, 2014


Posted: Jun 23, 2014 07:00 AM    Msg. 4 of 11       
Your box is even uglier then higuy.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 23, 2014 07:23 AM    Msg. 5 of 11       
I wish to play beta of this map.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jun 23, 2014 07:39 AM    Msg. 6 of 11       
It's almost as bad as dsali's bsps.


Valentin
Joined: Jun 17, 2014


Posted: Jun 23, 2014 07:42 AM    Msg. 7 of 11       
Why do we even bother? Clearly you are the greatest mapper to grace the community.


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Jun 23, 2014 07:45 AM    Msg. 8 of 11       
Quote: --- Original message by: Darkzealotx


Corvette19
Joined: Feb 27, 2007


Posted: Jun 23, 2014 09:40 AM    Msg. 9 of 11       
Quote: --- Original message by: Jesse
secretly


^^^^
Posts thread.

MAKE UP YOUR MIND


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Jun 23, 2014 09:55 AM    Msg. 10 of 11       
Quote: --- Original message by: Jesse
I've been secretly working on a map that will have four complex canyon walls and a ground that is bumpy and allows for very dynamic gameplay. I plan for it to be very highpoly but with protals for less lag. I just hope Halo CE can handle it (next gen engines can do it just fine)

Here's some progress:
http://oi58.tinypic.com/35imwr8.jpg

Wireframe:
http://oi59.tinypic.com/6r2e0m.jpg

I'd say I'm about 95% done, just need to add some detail on the skybox and high res textures.
Impossible.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jun 23, 2014 04:03 PM    Msg. 11 of 11       
Quote: --- Original message by: altis94
It's almost as bad as dsali's bsps.


Yet it probably plays the same as Seclusion....

 

 
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