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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »radiosity process

Author Topic: radiosity process (6 messages, Page 1 of 1)
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kinpat
Joined: Apr 22, 2014

:D


Posted: Jun 20, 2014 12:11 PM    Msg. 1 of 6       
How long should radiosity on quality 1 take in 4500 x 6500 map, that isn't extremely detailed and has about 14 different materials? Because for me it took almost 20 hours, so is it normal to take that long to do radiosity at quality 1?
Edited by kinpat on Jun 20, 2014 at 12:12 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jun 20, 2014 12:36 PM    Msg. 2 of 6       
That's normal. You should only do high quality lightmaps for the final version of the map.


kinpat
Joined: Apr 22, 2014

:D


Posted: Jun 20, 2014 01:28 PM    Msg. 3 of 6       
Well that's good to hear. And yes I'm aware of that and thx


ChromeGames
Joined: Dec 9, 2013


Posted: Jun 21, 2014 03:49 PM    Msg. 4 of 6       
Bulding lightmaps takes a lot of time but that depends on your computer hardware specillay the CPU. I used to have an i5 at 2.3Ghz I used to make big maps with a lot of scenery and complex geometry, lightmaps took me like 2 or 3 hours, now I have an i7 at 3.7Ghz and I build lightmaps in less than 30 minutes


kinpat
Joined: Apr 22, 2014

:D


Posted: Jun 21, 2014 04:00 PM    Msg. 5 of 6       
30mins on a big complex map?! Then why is it taking so long for me? (i5 processor at 3.6ghz)


ChromeGames
Joined: Dec 9, 2013


Posted: Jun 22, 2014 12:09 AM    Msg. 6 of 6       
This is thaks to the tresshold, if you add a tresshold like "0 0.9" the process wil be faster but if you add somethin like 1 0.5 (I use it for complex and good lightning and shading) will take more time.

However, the HCE Shading and lightning system is not good anymore, I recommend you to find a tool called "Aether" if Im correct, this tool allows you to create "realistic" shading lightmaps to the BSP, is easy and quicker...

 

 
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