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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI Attacking Guard State

Author Topic: AI Attacking Guard State (1 messages, Page 1 of 1)
Moderators: Dennis

FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jun 20, 2014 12:36 AM    Msg. 1 of 1       
Since I'm not very...perceptive at the moment and posted in Gen. Discussion...

So I have an AI squad named 'marines'. They're in a platoon named 'marine_toon' with the 'start in defending state' flag checked. The squad's state is 'guarding at guard position'. Now, when I execute a 'ai_attack' script, I want them to go from firing positions 'A' to firing positions 'B' and 'D'.

Problem is, even though they start in the defending state, they want to go off to the 'attacking guard' position. I don't know if it's a bug or just me not getting it fully. I am doing this all in Sapien, so it might work out different in-game (I don't know if AI acts differently depending on if you're in-game or in Sapien).

Here's a snapshot of my squad's firing position setup: http://puu.sh/9BDg4/4d7f117ad9.png

Edit: Solved. Once I changed some settings it fixed itself. Odd.
Edited by FtDSpartn on Jun 21, 2014 at 01:28 PM

 

 
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