
nihao123456ftw
Joined: Mar 24, 2012
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Posted: Jun 14, 2014 07:19 AM
Msg. 1 of 3
I was making a placeholder texture that was 2 x 2 pixels and got this problem:
"### ERROR extract: failed to compress color plate"
I gave it to my friend to have him compile it for me and ran into the same problem. He even made his own 2 x 2 sprite and it failed as well.
Then i just decided to change it to 16 x 16 and it worked! But i'm confused about this problem still. It can't be a problem with power of two dimensions since 2 is a power of 2 (2^1 = 2), so why can't it save as 2 x 2?
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ZX 707
Joined: Feb 15, 2012
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Posted: Jun 14, 2014 11:28 AM
Msg. 2 of 3
You can't use 2x2 because when compressing with color-key transparency it takes a 4x4 block of pixels to compress. I just use 4x4 and it works perfectly.
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