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Author Topic: Odd problem with power of two bitmaps (3 messages, Page 1 of 1)
Moderators: Dennis

nihao123456ftw
Joined: Mar 24, 2012


Posted: Jun 14, 2014 07:19 AM    Msg. 1 of 3       
I was making a placeholder texture that was 2 x 2 pixels and got this problem:

"### ERROR extract: failed to compress color plate"

I gave it to my friend to have him compile it for me and ran into the same problem. He even made his own 2 x 2 sprite and it failed as well.

Then i just decided to change it to 16 x 16 and it worked! But i'm confused about this problem still. It can't be a problem with power of two dimensions since 2 is a power of 2 (2^1 = 2), so why can't it save as 2 x 2?


ZX 707
Joined: Feb 15, 2012


Posted: Jun 14, 2014 11:28 AM    Msg. 2 of 3       
You can't use 2x2 because when compressing with color-key transparency it takes a 4x4 block of pixels to compress. I just use 4x4 and it works perfectly.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Jun 14, 2014 06:04 PM    Msg. 3 of 3       
alright then. Thanks.

 

 
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