
Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 10, 2014 07:59 AM
Msg. 1 of 11
Ok here goes.
I wanna do something simple, see. I got the .wav sound of your shields blowing out from reach, and I just want the sound to work ingame. I can figure out the scripting behind the mechanic later, my primary concern is the fact the sound wont play ingame PERIOD.
I scripted it in a way that the map would start, then after a few seconds, the sound would play. It does not. Here's the script:
(script startup test (sleep 60) (sv_say "Welcome") (sv_say "here is a shield popping sound") (sleep 60) (sv_say "boop") (sound_impulse_start sound\hud\shield_pop none 1.00) )
It goes through sapien, but I'm curious if the 'none' has anything to do with it. I even saw in firefight scripts people use 'none' for the announcer, so what have I done wrong? I can provide any pics on request.
I should also mention I have it at 22050 khz or whatever it is, i used audacity. and the sound works when previewed in guerilla, so the tag contains the sound. Maybe the options there are wrong?
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 10, 2014 10:32 AM
Msg. 2 of 11
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 10, 2014 11:24 AM
Msg. 3 of 11
So the program errors out, even though I stuck it in the right spot and all, so thats a bust. Regardless, I'm not sure what's causing the tag to not function. I can see it cause a map size difference when cache-file building, so its in the .map And by shields, I meant the sound your shields make when they deplete (http://armchairdesigner.files.wordpress.com/2012/09/halo_reach_elite_energy_shield.jpg) <-- the sound that comes with this Edited by Stevedoggen on Jun 10, 2014 at 11:43 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 10, 2014 08:16 PM
Msg. 4 of 11
Quote: --- Original message by:Stevedoggen Quote: --- Original message by: DOOM899 use this to put sounds in halo ce ... http://hce.halomaps.org/index.cfm?fid=2659 Halo CE Sound Converter Utility Version 4.5.16 and how wood you like your sound to work for the game? do you mean like this https://www.youtube.com/watch?v=BuaqgBcycVs it's a map I did that's got the sound shields blow out from reach that you need to work did that help?? So the program errors out, even though I stuck it in the right spot and all, so that's a bust. Regardless, I'm not sure what's causing the tag to not function. I can see it cause a map size difference when cache-file building, so its in the .map And by shields, I meant the sound your shields make when they deplete (  ) <-- the sound that comes with this 1st of all take a look at my updated map that I put the link so you can get the sound 2nd if you just wood like to put this sound in a biped then I can help 3rd here how to do it go to your biped open it in Guerilla then go to collision model then go down to shield depleted effect and then add your sound that all there is to it 4th y don't you like the sounds on the map that I did updated ? there halo reach hd to Edited by DOOM899 on Jun 10, 2014 at 08:24 PM
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Jun 11, 2014 12:06 AM
Msg. 5 of 11
1st, I have the sound already, its just getting it to work is a pain. If I can't, then I will download your map to see if that makes any difference.
2nd and 3rd, Thanks, that is actually rather helpful.
4th, I never said I didn't like your sounds :S All I said was the program you linked doesn't work for me, that's all.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jun 18, 2014 07:18 PM
Msg. 6 of 11
so did it work for you??
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 3, 2014 11:10 AM
Msg. 7 of 11
Quote: --- Original message by: Stevedoggen 1st, I have the sound already, its just getting it to work is a pain. If I can't, then I will download your map to see if that makes any difference.
2nd and 3rd, Thanks, that is actually rather helpful.
4th, I never said I didn't like your sounds :S All I said was the program you linked doesn't work for me, that's all. Send me your sound. Not the tag, but the actual sound itself. I'll make it work. Even better, I have made a totally custom shield pop sound. U WANTS IT?!!? Edited by clonecam117 on Jul 3, 2014 at 11:11 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 4, 2014 07:06 AM
Msg. 8 of 11
Quote: --- Original message by: clonecam117Quote: --- Original message by: Stevedoggen 1st, I have the sound already, its just getting it to work is a pain. If I can't, then I will download your map to see if that makes any difference.
2nd and 3rd, Thanks, that is actually rather helpful.
4th, I never said I didn't like your sounds :S All I said was the program you linked doesn't work for me, that's all. Send me your sound. Not the tag, but the actual sound itself. I'll make it work. Even better, I have made a totally custom shield pop sound. U WANTS IT?!!? Edited by clonecam117 on Jul 3, 2014 at 11:11 AM is it good?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 4, 2014 05:17 PM
Msg. 9 of 11
That totally depends on you.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 4, 2014 09:35 PM
Msg. 10 of 11
Quote: --- Original message by: clonecam117 That totally depends on you. what do you mean?
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Jul 4, 2014 09:56 PM
Msg. 11 of 11
Quote: --- Original message by: DOOM899Quote: --- Original message by: clonecam117 That totally depends on you. what do you mean? It means most things can be objectively assessed, however weather or not if you like the work he has done is ultimately subjective, and is up to you to develop your own opinions of them. Thus it "totally depends on you"
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