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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Custom loading screen... again.

Author Topic: Custom loading screen... again. (4 messages, Page 1 of 1)
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Heatguts
Joined: Jun 6, 2014

Recon Armor FTW!


Posted: Jun 8, 2014 12:24 AM    Msg. 1 of 4       
I've been trying to give my map a custom loading screen. Before you link me to another thread, I already checked them all. I followed pretty much every step to convert the image to a .tiff and then to a .bitmap, then to replace the bitmaps.map in my maps folder and "tags\ui\shell\bitmaps\background.bitmap" with my new one.

Every time I compile the map, the only error I get is "Tried to add item ui\shell\bitmaps\background__pixels with different size (size) than expected (262144).

I have tried compiling the image under different resolutions: 1024 x 1024, 512 x 512, 2048 x 2048, 1024 x 512, 512 x 256.

That's the only concievable error I can think of. It is trying to add the tag, so it can't be the bitmaps.map, and it was converted from .tiff to .bitmap flawlessly other than the usual "Can't read map file './toolbeta.map'".

EDIT: I'm now having the same problem with an edited hud_item_messages unicode string.

Help would be much appreciated.
Edited by Heatguts on Jun 8, 2014 at 01:31 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 8, 2014 01:33 AM    Msg. 2 of 4       
Im no custom backround expert, but i think its telling you to do 262x144 again im not really a custom backrounds guy but yeah.


Heatguts
Joined: Jun 6, 2014

Recon Armor FTW!


Posted: Jun 8, 2014 09:24 AM    Msg. 3 of 4       
I figured it out. I went to my maps folder, renamed the map, and when it recompiled, it worked. I guess it didn't want to overwrite the map or something.


nihao123456ftw
Joined: Mar 24, 2012


Posted: Jul 13, 2014 10:23 PM    Msg. 4 of 4       

 

 
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