
stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jun 4, 2014 03:43 PM
Msg. 1 of 8
Hello,
I used BSP Tag Converter to rip a BSP from a map (including portals). When I unlink the portals from the frame, I am able to successfully compile the .jms (with a few minor errors). However, as soon as I try to compile the .jms with the portals included, I get tons of "unearthed edge" errors. Is this because BSP Tag Converter doesn't correctly rip the portal planes? Do I need to re-do all the portals? It wouldn't be too hard, just very tedious, and if someone knows an alternative, I'd be much obliged.
(Also, on that note, is there a way to discern which portals are exact and which are ordinary portals? They are all named similarly in Max.)
EDIT: ^ normally it would suffice to check which portals conform exactly to their surrounding geometry, but I have a suspicion that BSP tag converter trimmed some +portals which otherwise would have surpassed the geometry. What leads me to believe this is the manner in which the map in question appears to have been portalled - questionably.
Thanks Edited by stunt_man on Jun 4, 2014 at 05:05 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 4, 2014 03:56 PM
Msg. 2 of 8
Well, I have tried portalling before.
So a quick guide for exact portals.
1. Only portal area's which cover high detailed area's. (such as the middle of the bsp along the x and y axis.)
2. exact portals, are those which cover doorways or regions of similar nature, they are referred to as exact portals because they exactly cover a region of geometry without being physically attache to the geometry.
(the verts and edges overlap each other exactly)
To make a quick one.
> go into editble poly mode.
> select create polygons.
> Now you require ideally a doorway or something of that nature.
> Create a polygon which covers each vertice of the doorway, at this point all vertices must be covered.
> Now you need to select the polygon which you just made, which is currently sealed to the doorway, and detach it.
Make sure that you do not move any of the vertices from the geometry you just created and detatched. The verts from this exact portal need to touch exactly with the doorways portal without actually physically being sealed to each other.
That is basically why they are named exact portals, because they cover a region exactly with out being physically sealed to that region.
My portalling experience wasn't that great, +exact portals are easy but +portals are hard to create and get right.
By process of elimination I am guessing Hugeass may have required some sort of portaling so perhaps alits may be able to lend a hand?
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jun 4, 2014 05:00 PM
Msg. 3 of 8
I am quite at ease with the fundamentals of portalling (I daresay, more than most, after MUCH experimentation). The question is more about why the portals didn't remain intact during the rip.
Also:
>To make exact portals, "Editable Mesh" mode is often required, as it allows the creation of faces which would be illegal in "Editable Poly."
>To elaborate on +portals, the idea is that all +portal's that are found within +exactportal's need to be facing the same way within the cluster, i.e.: no +portal's facing each other.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 5, 2014 10:51 AM
Msg. 4 of 8
Quote: --- Original message by: stunt_man I am quite at ease with the fundamentals of portalling (I daresay, more than most, after MUCH experimentation). The question is more about why the portals didn't remain intact during the rip.
Also:
>To make exact portals, "Editable Mesh" mode is often required, as it allows the creation of faces which would be illegal in "Editable Poly."
>To elaborate on +portals, the idea is that all +portal's that are found within +exactportal's need to be facing the same way within the cluster, i.e.: no +portal's facing each other. Oh yeah, my bad. I just got the impression you were new to Portalling. Stupid me :D
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jun 5, 2014 03:03 PM
Msg. 5 of 8
All good, I appreciate your concern
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 5, 2014 03:32 PM
Msg. 6 of 8
bump.
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Wolf_
Joined: May 16, 2006
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Posted: Jun 5, 2014 03:44 PM
Msg. 7 of 8
It doesn't convert portals properly, and yes you have to re-do them. (But I guess you already knew this)
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jun 6, 2014 09:12 AM
Msg. 8 of 8
Thank you, this is as I suspected. Already started redoing them
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