
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 23, 2014 11:41 PM
Msg. 1 of 10
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 23, 2014 11:51 PM
Msg. 2 of 10
So, a vehicle that can strafe, forward, back, up, down? Make it a ghost, have every part of the physics' anti-grav perfectly negate its own weight (so, 4 mass points in a +, each with 0.25 anti-grav), with a massive anti-grav height. Since they are only exactly negating their weight, it wont be dragged down by gravity, and wont lift up from the anti-grav; it'll just stay at its current level. Then, you can use the jump and crouch function blocks to call damage_effects to preform the ascend and descending. Or, you can take this general knowledge and use OS alongside it for even smoother stuff.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 24, 2014 04:12 PM
Msg. 3 of 10
Quote: --- Original message by: kirby_422So, a vehicle that can strafe, forward, back, up, down? Make it a ghost, have every part of the physics' anti-grav perfectly negate its own weight (so, 4 mass points in a +, each with 0.25 anti-grav), with a massive anti-grav height. Since they are only exactly negating their weight, it wont be dragged down by gravity, and wont lift up from the anti-grav; it'll just stay at its current level. Then, you can use the jump and crouch function blocks to call damage_effects to preform the ascend and descending. Or, you can take this general knowledge and use OS alongside it for even smoother stuff. did u release example map a wile ago
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 24, 2014 04:41 PM
Msg. 4 of 10
No, im 99% sure that me and him are the only ones who still have the tags lol
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 24, 2014 04:45 PM
Msg. 5 of 10
M16(R93) [why cant people just use one name everywhere? rawr] didnt want me handing out those tags back in the day, so I did it on a sentinel, and released it in a little demo map. Anyways, its moar stable with larger vehicles than a sentinel, but its still fun on a sentinel. I've been meaning to get around to doing a OS version, but whatever, tag based probably pleases people more anyways.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 24, 2014 04:47 PM
Msg. 6 of 10
thx
Edited by savinpvtmike on Apr 24, 2014 at 04:47 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 27, 2014 03:38 PM
Msg. 7 of 10
bumpy bump
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 27, 2014 04:07 PM
Msg. 8 of 10
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 27, 2014 05:16 PM
Msg. 9 of 10
the fact it keeps going up, you sure you had the weight exactly canceled out by the lift?
And for the effects to make it go up and down, do you have appropriate markers above and below the vehicle?
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 27, 2014 06:02 PM
Msg. 10 of 10
how do i set the weight to cancel out
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