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Author Topic: I feel obligated to share this information (13 messages, Page 1 of 1)
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The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 14, 2014 01:10 AM    Msg. 1 of 13       
Found this old thread: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=41753

Tonight I found that the key combination in Sapien to toggle labels on the firing positions as shown is V+M

That's all. Thanks for stopping by.
Edited by The Cereal Killer on Apr 14, 2014 at 01:11 AM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 14, 2014 02:12 AM    Msg. 2 of 13       
On the topic of key combos, Control+Shift+B, creates baggage.txt, and as sapien describes it, its teh bloatz. If you end up getting that maximum tag slots error, the baggage will help locate whats taking up what space.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Apr 14, 2014 10:23 AM    Msg. 3 of 13       
Heh, just looked through that list of commands. What exactly does "find_all_f****d_up_sh**" do?


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 14, 2014 10:39 AM    Msg. 4 of 13       
Quote: --- Original message by: stunt_man
Heh, just looked through that list of commands. What exactly does "find_all_f****d_up_sh**" do?

I believe it highlights any open edges.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Apr 14, 2014 10:50 AM    Msg. 5 of 13       
Any open edges that tool didn't catch during compilation? This can happen?


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 14, 2014 02:44 PM    Msg. 6 of 13       
No I would say that the original version of tool that Bungie used didn't have all the finicky checks that our version does.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 14, 2014 02:49 PM    Msg. 7 of 13       


lel.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 18, 2014 02:32 AM    Msg. 8 of 13       
I ******* love you so much you are so awesome!!!!!! although you could have PMed me :(. BUT WHOOOOO HELL YEAH!!!!!

how did you find this out?
Edited by Masters1337 on Apr 18, 2014 at 02:36 AM


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 18, 2014 06:05 PM    Msg. 9 of 13       
Quote: --- Original message by: Masters1337

you could have PMed me :(

how did you find this out?]

Ah sorry, didn't think to PM.

And I found it out because I realized that holding v is used in a lot of shortcuts that affect the viewport, so I started pressing every button in combination with it to test.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 19, 2014 08:02 PM    Msg. 10 of 13       
Any other nifty shortcuts you learned?


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 20, 2014 11:34 PM    Msg. 11 of 13       
None that I took note of. But the beginning F# keys (not sure how many, maybe like the first six) are used to select encounters, squads, and actors respectively (forward and backward).

That is, if you have the AI spawned in Sapien to test a fight or something.
Edited by The Cereal Killer on Apr 20, 2014 at 11:35 PM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Apr 30, 2014 08:09 AM    Msg. 12 of 13       
Quote: --- Original message by: sparky
Quote: --- Original message by: The Cereal Killer
No I would say that the original version of tool that Bungie used didn't have all the finicky checks that our version does.


Aha! I thus suspected!


I guess Bungie figured out that the engine would not tolerate certain things, and thus decided to add the checks for our version so that we don't compile otherwise error-filled maps and get weird crashes without ever finding out why.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 30, 2014 06:25 PM    Msg. 13 of 13       
Quote: --- Original message by: The Cereal Killer
No I would say that the original version of tool that Bungie used didn't have all the finicky checks that our version does.


I actually think someone who worked on Halo 1 said that for the game they had the rules that we have, but they didnt have the wrls to find the errors at the start of production.

 

 
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