
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 5, 2014 09:48 PM
Msg. 1 of 9
So I have this bitmap But it looks like this ingame What am I doing wrong? I want the black to have transparency. It's a shader_environment
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Apr 5, 2014 10:41 PM
Msg. 2 of 9
Quote: --- Original message by: MatthewDratt It's a shader_environment  Make it shader_transparent_glass (Or something else... that's just what I used for this) Edited by Hobbet360 on Apr 5, 2014 at 10:54 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 5, 2014 11:01 PM
Msg. 3 of 9
Hmm well I have other Shader Environment that work
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 5, 2014 11:25 PM
Msg. 4 of 9
Like I told you in xfire, use normal map.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 6, 2014 12:42 AM
Msg. 5 of 9
Normals work
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 6, 2014 01:16 AM
Msg. 6 of 9
Thx for the free takdun screen
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Alexis
Joined: Nov 22, 2010
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Posted: Apr 6, 2014 07:01 PM
Msg. 7 of 9
Quote: --- Original message by: MatthewDratt Normals work I think they mean to put the transparency mask in the Normal map. If you use a shader environment with a normal map, the Normal Map alpha controls transparency. The diffuse alpha is Specular
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 28, 2014 03:22 AM
Msg. 8 of 9
^
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 28, 2014 03:25 AM
Msg. 9 of 9
guize I figured it out
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