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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Alpha Shader Environment

Author Topic: Alpha Shader Environment (9 messages, Page 1 of 1)
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MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 5, 2014 09:48 PM    Msg. 1 of 9       
So I have this bitmap


But it looks like this ingame


What am I doing wrong? I want the black to have transparency. It's a shader_environment


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 5, 2014 10:41 PM    Msg. 2 of 9       
Quote: --- Original message by: MatthewDratt
It's a shader_environment




Make it shader_transparent_glass (Or something else... that's just what I used for this)


Edited by Hobbet360 on Apr 5, 2014 at 10:54 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 5, 2014 11:01 PM    Msg. 3 of 9       
Hmm well I have other Shader Environment that work


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 5, 2014 11:25 PM    Msg. 4 of 9       
Like I told you in xfire, use normal map.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 6, 2014 12:42 AM    Msg. 5 of 9       
Normals work


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 6, 2014 01:16 AM    Msg. 6 of 9       
Thx for the free takdun screen


Alexis
Joined: Nov 22, 2010


Posted: Apr 6, 2014 07:01 PM    Msg. 7 of 9       
Quote: --- Original message by: MatthewDratt
Normals work


I think they mean to put the transparency mask in the Normal map.

If you use a shader environment with a normal map, the Normal Map alpha controls transparency. The diffuse alpha is Specular


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 28, 2014 03:22 AM    Msg. 8 of 9       
^


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 28, 2014 03:25 AM    Msg. 9 of 9       
guize I figured it out

 

 
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