
tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 11, 2014 07:49 PM
Msg. 1 of 23
Can somebody tell me what these means and how to fix it? Thanks.
Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... ### ERROR couldn't update edge #4255 (red). ### ERROR couldn't update edge #4288 (red). ### ERROR couldn't update edge #4288 (red). ### ERROR couldn't update edge #3922 (red). ### ERROR couldn't update edge #21387 (red). ### ERROR couldn't update edge #25458 (red). ### ERROR couldn't update edge #25073 (red). ### ERROR couldn't update edge #21385 (red). ### ERROR couldn't update edge #26104 (red). ### ERROR couldn't update edge #25539 (red). ### ERROR couldn't update edge #28255 (red). ### ERROR couldn't update edge #28256 (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 11, 2014 07:55 PM
Msg. 2 of 23
Read official HEK tutorial.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 11, 2014 08:32 PM
Msg. 3 of 23
I did, several times. I didn't see anything that would help.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 11, 2014 09:13 PM
Msg. 4 of 23
"This is typically caused by faces or surfaces that are duplicated or shared between objects.
The faces have shared vertices and\or faces. The objects should either be separated or merged.
A good example would be 2 identical cubes that have been moved together such that they each share one side. The cubes should either be moved apart, or merged together which would include the removal of any duplicate or illegal faces."
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 11, 2014 09:43 PM
Msg. 5 of 23
Import the nameoflevel.wrl. that will show you wherevthe culprits are. You are on my xfire friends list, right.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 11, 2014 10:15 PM
Msg. 6 of 23
I already tried importing the wrl, but it's not in my HCE folder... I can't find it anywhere. I think I added you once, but I deleted a lot of my old friends. Add me again: tylerp14
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 12, 2014 12:18 AM
Msg. 7 of 23
Recompile your bsp in tool and the wrl should reappear
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ChromeGames
Joined: Dec 9, 2013
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Posted: Apr 12, 2014 01:43 PM
Msg. 8 of 23
If you don't find the .wrl file in your CE directory, is probably hidden in AppData/Local/VirtualStore/Program Files[(x86)]/Microsft Games/Halo CE.... for some reason all my wrl files are saved there, I don't know why...
"[]" Optional folder if you're running a 64 bit OS
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 13, 2014 12:14 AM
Msg. 9 of 23
That's exactly where it was, thanks Chrome. I imported the wrl once, but it wont import anymore, any idea why? It says no appropriate import model found, Improper File Format, or when I try to merge it says File Open Failed. Edited by tylerp14 on Apr 13, 2014 at 12:17 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 13, 2014 11:20 AM
Msg. 10 of 23
Not for could not update edges errors, just open edges. Someone post that picture which explains the errors.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 13, 2014 01:03 PM
Msg. 11 of 23
True welding a load of verts at the same time can create edges errors. That would work the same as having two verts one higher than the other and welding the higher vert without welding the lower one first. quick video to show how they are created. dropbox link removed because i cleared out the public folder. Edited by ally on Apr 13, 2014 at 01:03 PMEdited by ally on May 6, 2014 at 01:52 PM
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ChromeGames
Joined: Dec 9, 2013
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Posted: Apr 13, 2014 01:48 PM
Msg. 12 of 23
If you canīt import the wrl file, probably you're running a 64 bit 3ds max, for some unknown reason, 64 bits 3ds max canīt open wrl files, you need a 32 bit exe. However, if you look in the 3ds max installation folder or somewhere near there, you'll find a setup for a 32bit 3ds max
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 13, 2014 01:59 PM
Msg. 13 of 23
Thanks guys, they should've made it work for 64bit, but I have both installed so that helped. Thanks for all the help guys. :)
Dangit, there's still open edges. Grr. Tool just hates me lol. Edited by tylerp14 on Apr 13, 2014 at 02:39 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 13, 2014 06:49 PM
Msg. 14 of 23
I honestly can't make it any simpler on how to fix that edge error.
Anyway remember what the edge error i created in the video looks like (thin polygon).
import the .wrl file then click on the select by name button.
in this window you will see items called VIFS123 etc the numbers will count from 01 upwards, that VIFS123 is only an example. Also in that window you will see items called VSep123 again only an example. You can select and delete all the VSep items they are all on the grid in 3ds max, and not showing where errors are situated.
So now back to the VIFS items, double click on VIFS01 to select it in 3ds max viewport, hit Z to zoom in on the area where that error is, hold alt and move around a bit untill you see the error marker. look at the marker, it will be a straight line, this line shows where the edge that is bad is on the model, And the exact size and length of the edge. scroll over the area and see it selected a thin polygon, press delete, then delete the VIFS item which showed where the error edge was, redo the polygons in that area, remodel whatever you have to to seal the gap again. If you have more than one error edge, then do the same for each VIFS item in the list. Edited by ally on Apr 13, 2014 at 06:50 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 18, 2014 05:16 AM
Msg. 15 of 23
Try using Editable Poly and select the whole map with the Border tool. Any unapproved open edges will be selected.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 18, 2014 03:11 PM
Msg. 16 of 23
Well it doesn't say open edges anymore, now it says this...
Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR couldn't build bsp because of overlapping surfaces (orange). ### ERROR couldn't build bsp2d. ### ERROR couldn't build leaf. ### WARNING found nearly coplanar surfaces (red and green). ### ERROR failed to import collision bsp.
Tool hates meh
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 18, 2014 03:32 PM
Msg. 17 of 23
them overlapping errors can happen on geometry or if you have added any decals or any planes which have a render only material added. if you can't find the error to get it fixed, you can pm it or add a link in the thread. if you want to try to fix it yourself, it is a polygon which is overlapping another polygon, that happens when a verts/verts from a polgon are dragged over into another polygons area.
Edited by ally on Apr 18, 2014 at 03:54 PM
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 18, 2014 05:30 PM
Msg. 18 of 23
If you can fix it that would be great, I'll PM you later with the link.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 18, 2014 08:10 PM
Msg. 19 of 23
Okay received and return, anymore let us know.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 20, 2014 11:33 AM
Msg. 20 of 23
After I re-textured everything, it still comes up with an error...
Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... ### ERROR found z buffered triangles (red). ### ERROR couldn't build bsp because of overlapping surfaces (orange). ### ERROR couldn't build bsp2d. ### ERROR couldn't build leaf. ### WARNING found nearly coplanar surfaces (red and green). ### ERROR failed to import collision bsp.
And I can't import the wrl because everytime I do the 32bit version freezes on me. Edited by tylerp14 on Apr 20, 2014 at 11:37 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 20, 2014 03:44 PM
Msg. 21 of 23
That's okay send the model and .wrl over when you get a chance, i reckon i will just have to go through all the errors again There were almost 170 to go through mainly because there are so many red/green error markers, looks like i must have missed a 2nd orange error.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 20, 2014 04:06 PM
Msg. 22 of 23
Okay give me a few minutes
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Apr 20, 2014 06:00 PM
Msg. 23 of 23
was on the skybox once again, so i just redid the skybox. Anyway the coplanar surface errors are so many that to realign every affected vert would mean pretty much the whole ground, and there is a serious amount of ground verts. So instead a video showing how i fixed a group of them for you to watch and do the same with.
download link for the zip file of it seeing i clear stuff from the public folder to save space. http://filebeam.com/b5e07429016296114f4d9e83801cd130
your map is in pm. edit dropbox link removed Edited by ally on May 6, 2014 at 01:55 PM
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