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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »IK constraints and more constraints.

Author Topic: IK constraints and more constraints. (4 messages, Page 1 of 1)
Moderators: Dennis

Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 4, 2014 04:39 AM    Msg. 1 of 4       
Once or twice or thrice upon a lot of times... There was a boy called Max, he gave offspring each year; I met one of his offspring, Max 2010, so the story began...

So, regarding those helpful animation helpers and IK points, how do I remove them without destroying the animation? ie. I want them in-game.

The end.

-Written and Illustrated by RS.
Edited by Hobbet360 on Apr 4, 2014 at 04:40 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 4, 2014 04:51 AM    Msg. 2 of 4       
As long as the constraints aren't linked to any of the nodes they won't be exported with the .jma or w/e. You can also try hiding them. I'm almost positive bluestreak ignores hidden objects when it exports (check ghost.halomaps.org, he explains the properties of bluestreak there).


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 4, 2014 05:18 AM    Msg. 3 of 4       
I have to load an animation tag that has been already compiled to make the "Export animation Data" button unfrozen.



Would CAD's Anim Exporter do the same?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 5, 2014 04:05 PM    Msg. 4 of 4       
CAD's Compact exporter works perfectly for anything you need to export animation related. I've used it for some 200+ animations in a single day and I've never gotten errors that weren't on my part. If you need help with IK Controllers/Constraints, come get to me on xfire and i'll run you through it no problem

 

 
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