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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »sound wont play.

Author Topic: sound wont play. (10 messages, Page 1 of 1)
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MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 8, 2014 04:18 PM    Msg. 1 of 10       
why wont my sound play? i compiled it, i hear it fine in guerilla, it just wont play.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 8, 2014 04:33 PM    Msg. 2 of 10       
What kind of sound?

dialogue? background sound? gunshots?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 8, 2014 04:53 PM    Msg. 3 of 10       
a reload sound


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 06:01 PM    Msg. 4 of 10       
What tag did you reference the sound from? How did you compile the sound? What type did you set the sound to?

Unfortunately, saying "It doesn't play why not?" isn't providing any information we can use to help you out. The sound tag should work, so there should be some part of the process you did incorrectly, the only way we can help you narrow down which part isn't right is if you explain how you did it.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 8, 2014 06:03 PM    Msg. 5 of 10       
I used ogg 1 when compiling. set it to weapon reload.
Edited by MEGASEAN2812 on Mar 8, 2014 at 06:04 PM


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 06:05 PM    Msg. 6 of 10       
And how are you referencing the sound tag? You went to the fp_animation tag and set the animations to use that sound somehow, yes?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 8, 2014 06:17 PM    Msg. 7 of 10       
yes.


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 07:18 PM    Msg. 8 of 10       
Well, I'm not going to sit and ask you questions about what you've done wrong if you're not going to actually answer them. You have to explain your issue, you have to give details, you have to give the process that you went through. When you're asking for help, you have to explain your problem.

We aren't sitting at your computer with your tags in front of us, we're trying to guess at what part of a process you did incorrectly, and the only thing we have is your post. So when you say "My sound doesn't play what's wrong?" and somebody has to ask what type of sound it is, that's a terrible start. Then when somebody else asks you how you referenced the tag in the animations, you just say "yes".


You've literally given us absolutely nothing at all to help us figure out what you did with this sound tag, except that it's an OGG sound with a quality of 1. I would love to help you but you're not giving me anything to work with.

Chances are you need to compile your sound as an Xbox ADPCM as opposed to OGG, if I recall correctly sounds for effects like the reload should be compiled as that type of format.

Besides that, if you're not hearing anything at all it's probably because the sound isn't referenced correctly. But then again, I don't even know if you're hearing nothing, or the old reloading sound, because you haven't even tried explaining your issue.

So, if you're hoping someone will still help you out, this is what you should be answering;

What did you do? HOW did you do it, what programs, what process, what steps did you take? Where did you reference the sound tag? Did you just add it into the animations tag or did you specifically set the reloading animation to use it? Are you hearing any sound at all or is completely silent? What animation tag did you use, and is your weapon using that animation? Where in the animation did you reference the sound?

Best of luck.


Ken10Ness
Joined: Mar 9, 2014

DED NOT BIG SUPRIZE!!!1111


Posted: Mar 9, 2014 01:01 PM    Msg. 9 of 10       
Try reintalling the sound.map or if its the worst case restart everything


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 9, 2014 01:24 PM    Msg. 10 of 10       
Quote: --- Original message by: MEGASEAN2812

I used ogg 1 when compiling. set it to weapon reload.
Edited by MEGASEAN2812 on Mar 8, 2014 at 06:04 PM


http://vimeo.com/18808279

 

 
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