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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Why I can't use normals and speculars together !?

Author Topic: Why I can't use normals and speculars together !? (5 messages, Page 1 of 1)
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AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Feb 24, 2014 10:50 AM    Msg. 1 of 5       
I don't know why, but my specular maps don't work when my normals are active. I can't really explain this.. since I have seen people doing it though, there must be something I am doing wrong? Also, is there a tutorial which can show me how to use the shader model extension properly? Thanks in advance.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Feb 24, 2014 12:42 PM    Msg. 2 of 5       
Allright, thanks! It works perfectly! But still, when I add a normal map, the specular dissapears. This ONLY happens though when the normal has a value above 1 (in the section right above detail normal 1), but 1 is not enought to show my normal properly. Any way to fix this? Thanks so much for the help again!


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 24, 2014 12:56 PM    Msg. 3 of 5       
This is a little exemple of what you can do with OS shaders.


Edited by darksoldier on Feb 24, 2014 at 01:10 PM


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Feb 24, 2014 11:55 PM    Msg. 4 of 5       
Thanks again guys! May I ask something else too? Should the specular map coeficient has a value of 1 too?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Feb 25, 2014 10:27 AM    Msg. 5 of 5       
Quote: --- Original message by: AlekosGR
Thanks again guys! May I ask something else too? Should the specular map coeficient has a value of 1 too?

I recommend something around 2. Higher is okay too, but Waffles suggests that you should not go over 20 for any of those coefficients or exponents.

Play around with the settings a bit.

Edited by Dumb AI on Feb 25, 2014 at 10:28 AM

 

 
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