
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 15, 2014 02:52 AM
Msg. 1 of 68
Hey guys (and gals), it's been a while since I've posted a new topic. I've been here a long time and have had nothing to show for it. Thus I've garnered all my willpower to put my work into a project that'll be release-able at the end of the thread. This is merely the absolute start: I plan to have all of this in a good useable state from ground up. (Maybe even custom  but I dunno where I'd get the model.) Shaders, fp animations, (maybe even 3p), effects, etc. (Notice how I don't have some of these skills, so if anyone's willing to get a collab going, that'd be great. Else I'd have to learn it and it would take a while.) Right now it's using the tags from Zigadarisu's Containment map to support itself, but I think some of the values in the tags might be needing adjustment. Video's uploading and it'll be completed in 3 hours (-__-) so when that's done I'll post it here. Because y'know, why not. E: http://www.youtube.com/watch?v=wPK7A-rxK9o Kudos E2: https://www.youtube.com/watch?v=h2wjdiBGWtQ Draft version E3: https://www.youtube.com/watch?v=hwg5YjWEAeA Draft version 2 E4: You can download the finished tag here: http://hce.halomaps.org/index.cfm?fid=6910 Edited by Spartan314 on Feb 15, 2014 at 02:53 AMEdited by Spartan314 on Feb 15, 2014 at 10:00 PMEdited by Spartan314 on May 7, 2014 at 02:15 AMEdited by Spartan314 on May 17, 2014 at 06:30 AMEdited by Spartan314 on Aug 11, 2014 at 02:07 AM
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ElijahB1
Joined: Nov 25, 2012
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Posted: Feb 15, 2014 02:16 PM
Msg. 2 of 68
I think maybe it would look better if the first person weapon model was a bit larger.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 15, 2014 02:25 PM
Msg. 3 of 68
Nice job on it ! Can't wait to see more about that.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 15, 2014 11:42 PM
Msg. 4 of 68
So here's a dilemma. I don't have a copy of Halo Reach, and I've played the game only once, and a meager 15 minute session at that. So I don't have much experience with how this weapon works or how it's supposed to look like. Does Jorge ever reload his turret? Does he ever do a pose with it? Does he ever throw grenades? All these questions and no answers. So if anyone that's played and finished the Reach Campaign could tell me wazzap, that'd be cool. Just the general behaviors and shtuph liek dat. Btw, I've also been thinking about the size of the FP model that I'm planning to animate with. I could really get a good angle, but here's a better view of the size of the gun in comparison to the FP arms:  What do you guys think about the size of the turret? Upscale? Downsize it? Or keep it as is? Edited by Spartan314 on Feb 15, 2014 at 11:43 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 16, 2014 12:14 AM
Msg. 5 of 68
Quote: --- Original message by: Spartan314So here's a dilemma. I don't have a copy of Halo Reach, and I've played the game only once, and a meager 15 minute session at that. So I don't have much experience with how this weapon works or how it's supposed to look like. Does Jorge ever reload his turret? Does he ever do a pose with it? Does he ever throw grenades? All these questions and no answers. So if anyone that's played and finished the Reach Campaign could tell me wazzap, that'd be cool. Just the general behaviors and shtuph liek dat. Btw, I've also been thinking about the size of the FP model that I'm planning to animate with. I could really get a good angle, but here's a better view of the size of the gun in comparison to the FP arms: http://farm6.staticflickr.com/5500/12554555743_934739cd5c_b.jpg http://farm8.staticflickr.com/7307/12554915584_4a859a0b70_b.jpgWhat do you guys think about the size of the turret? Upscale? Downsize it? Or keep it as is? Edited by Spartan314 on Feb 15, 2014 at 11:43 PM I'm starting to wonder if anyone actually paid attention to him outside of cutscenes.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 16, 2014 12:32 AM
Msg. 6 of 68
it works exactly the same as a portable turret in H3, just with infinite ammo. He literally would just walk and strafe in and out of cover while holding down the trigger.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 16, 2014 01:00 AM
Msg. 7 of 68
Quote: --- Original message by: Spartan314 I don't have much experience with how this weapon works or how it's supposed to look like.
Does Jorge ever reload his turret? Does he ever do a pose with it? Does he ever throw grenades? All these questions and no answers. So if anyone that's played and finished the Reach Campaign could tell me wazzap, that'd be cool. Just the general behaviors and shtuph liek dat.
What do you guys think about the size of the turret? Upscale? Downsize it? Or keep it as is? Edited by Spartan314 on Feb 15, 2014 at 11:43 PM It's just a belt-fed, .50 caliber machine gun from what I've seen. Searching for things like the M2 Browning, the Kord machine gun, or just belt-fed weapons/.50 caliber machine guns in general could be potentially useful references in regards to how it works In regards to reloading: http://www.youtube.com/watch?v=VXzkHxwaoV4&feature=player_detailpage#t=278 (4:37) I think you might have the scale bout right, but the best way to be sure would probably involve math. The weapon is supposed to be 64.3 inches (163 centimeters) long, so if you have some sort of reference for scale, you might be able to work out how long the current model is.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 16, 2014 02:05 AM
Msg. 8 of 68
Lol i love that voice also math sux 0/10
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 17, 2014 03:00 AM
Msg. 9 of 68
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 17, 2014 08:07 AM
Msg. 10 of 68
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 17, 2014 08:18 AM
Msg. 11 of 68
EWWWWWWWWW COD GUN
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Existence
Joined: Dec 18, 2013
Existence is my name, trolling Patxi is my game
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Posted: Feb 17, 2014 09:40 AM
Msg. 12 of 68
looks sexy.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 17, 2014 11:49 AM
Msg. 13 of 68
Quote: --- Original message by: MEGASEAN2812 EWWWWWWWWW COD GUN It's actually based on the KAC ChainSAW, which is a real thing that was created because why not. Why such a weapon is in Call of Duty being used by military forces, though, I have no idea.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 17, 2014 02:47 PM
Msg. 14 of 68
Take reference from the brute shot:  Take note that the handplate is not lined up parallel to the gun's orientation either. I would suggest doing that, not having the handplate lined up parallel to the gun's top either (tilt it forward more or something), and moving it down and forward. If you'd like I could make the origin as well, or even animate it but I have Max 2012 and no Tool to export yet.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 17, 2014 03:42 PM
Msg. 15 of 68
Quote: --- Original message by: goldkilla88 Halo 2's origins piss me off. Halo 2's origins were only strange because the reticle was lowered from the center yet the weapons themselves still generally pointed more towards the middle. They fixed this completely in Halo 3 by leaving no doubt, which makes Halo 3 origins a bit trickier to replicate than Halo 2's were. In terms of the origins themselves there's not too much wrong with them. Except the BR, like I have no idea what the guy was thinking when he placed the left arm off perpendicular to the gun. It makes it look cool though and stuff like that honestly defines Halo's aesthetic.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 17, 2014 05:31 PM
Msg. 16 of 68
Halo 2 was rushed even bungie made a statement.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 17, 2014 06:49 PM
Msg. 17 of 68
Halo 1 was rushed too.
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_Btcc22_
Joined: Dec 30, 2013
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Posted: Feb 17, 2014 07:17 PM
Msg. 18 of 68
Rushed despite having plenty of development time.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 17, 2014 09:47 PM
Msg. 19 of 68
Quote: --- Original message by: _Btcc22_ Rushed despite having plenty of development time. There were legitimate reasons for that.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Feb 17, 2014 09:58 PM
Msg. 20 of 68
Quote: --- Original message by: Dumb AIQuote: --- Original message by: _Btcc22_ Rushed despite having plenty of development time. There were legitimate reasons for that. Being thrown around while corporate heads play hot potato with your company is a good reason for starters.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 17, 2014 10:58 PM
Msg. 21 of 68
Quote: --- Original message by: Kal825BQuote: --- Original message by: Dumb AIQuote: --- Original message by: _Btcc22_ Rushed despite having plenty of development time. There were legitimate reasons for that. Being thrown around while corporate heads play hot potato with your company is a good reason for starters. yeah not many people understand it, but devs often want to hold back their game to refine and perfect it, while publishers get tired of throwing money at the dev team and constantly try to push the release forward. (GO INDIE!) Edited by greg079 on Feb 17, 2014 at 10:58 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 18, 2014 02:28 AM
Msg. 22 of 68
@ODX: Thanks bro, but I wanna make this one mine this time around. If you want I can send you the model so you can do whatever to it. Here's the 2nd version of the origin: FOV = 70 FOV = 75 (Open Sauce enabled) http://farm4.staticflickr.com/3750/12607238405_7f8b3ec7dd_b.jpg I'm feeling that the turret needs to be turned and tilted to the left an incy wincy bit but what do you guys think?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 18, 2014 04:00 AM
Msg. 23 of 68
I am really sick of this Bungie was rushed BS. They messed up and had 3 whole years to put out a sequel to H1. Microsoft was kind enough to give them an extra 6 months to finish the game when they asked/begged, yet MS is still accused of rushing them (and I have 0 love for MS). People seem to forget that H2 came out just about a year before the 360, there was no way they could or should have been working on that game any longer.
Bungie for whatever reason, spent to long working on the engine tech and not on the game itself, and thats what screwed the entire games dev. That and I don't know what they were thinking when they created the story for that game, the story almost seems to be designed in order to prevent the game from hitting all the high notes of Halo 1's gameplay. Edited by Masters1337 on Feb 18, 2014 at 04:01 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 18, 2014 04:35 AM
Msg. 24 of 68
And most of the tech didnt work with the hardware of the xbox so they had to scrap it and do it all over. *lol*
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 18, 2014 09:59 AM
Msg. 25 of 68
I think a tilt-left could go nicely, but only a subtle one. Turn it too much and it'll look way more funky than you would like. Not really sure if I have anything constructive left to say actually, the weapon wasn't really designed for FP view but so far I believe this origin is good to go.
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_Btcc22_
Joined: Dec 30, 2013
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Posted: Feb 18, 2014 11:44 AM
Msg. 26 of 68
Quote: --- Original message by: Dumb AIQuote: --- Original message by: _Btcc22_ Rushed despite having plenty of development time. There were legitimate reasons for that. Like not having a clear goal for the game and switching genres. If they didn't have the pressure, they likely never would have finished the game. Edited by _Btcc22_ on Feb 18, 2014 at 11:44 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 18, 2014 02:55 PM
Msg. 27 of 68
Quote: --- Original message by: Masters1337
I am really sick of this Bungie was rushed BS. They messed up and had 3 whole years to put out a sequel to H1. Microsoft was kind enough to give them an extra 6 months to finish the game when they asked/begged, yet MS is still accused of rushing them (and I have 0 love for MS). People seem to forget that H2 came out just about a year before the 360, there was no way they could or should have been working on that game any longer.
Bungie for whatever reason, spent to long working on the engine tech and not on the game itself, and thats what screwed the entire games dev. That and I don't know what they were thinking when they created the story for that game, the story almost seems to be designed in order to prevent the game from hitting all the high notes of Halo 1's gameplay. Edited by Masters1337 on Feb 18, 2014 at 04:01 AM i wasn't referring to bungie, but yeah they could've done better. idk why they'd spent so much time on the engine when it was a console game anyway, it's still gonna look crappy.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 18, 2014 04:09 PM
Msg. 28 of 68
Quote: --- Original message by: greg079they could've done better. This can be said of almost anything.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Feb 18, 2014 05:34 PM
Msg. 29 of 68
Quote: --- Original message by: altis94 Halo 1 was rushed too. Wasn't Halo 1, 2, 3, and 4 rushed? I mean in every game levels and ideas were cut due to time constraints. Fkn microsoft let the devs sell a complete game.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 18, 2014 05:38 PM
Msg. 30 of 68
As much as i love halo 2 i agree that they really rushed it. They spent too much time on next gen tech that worked like crap on the xbox and they suffered by having to redo the game from scratch for a whole year.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 18, 2014 06:15 PM
Msg. 31 of 68
Quote: --- Original message by: _Btcc22_Quote: --- Original message by: Dumb AIQuote: --- Original message by: _Btcc22_ Rushed despite having plenty of development time. There were legitimate reasons for that. Like not having a clear goal for the game and switching genres. If they didn't have the pressure, they likely never would have finished the game. Edited by _Btcc22_ on Feb 18, 2014 at 11:44 AM That's an example of one.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 19, 2014 01:34 AM
Msg. 32 of 68
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 19, 2014 12:21 PM
Msg. 33 of 68
Honestly I'd make the gun a lot lower and further with the arm almost deployed. It looks like your shoulder is your face atm edit : this is just my humble opinion : Edited by bourrin33 on Feb 19, 2014 at 01:05 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 19, 2014 01:47 PM
Msg. 34 of 68
Yeah I see your point. But the main problem I had was that the left arm was obscuring the turret. Plus, the turret is held side on so I did what I thought was least annoying to the player.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 19, 2014 05:44 PM
Msg. 35 of 68
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