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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[MAP]Aquarii Final Release

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Author Topic: [MAP]Aquarii Final Release (42 messages, Page 2 of 2)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 14, 2014 09:58 PM    Msg. 36 of 42       
NEW EXHIBIT AT THE HALOMAPS MUSEUM OF HALO STUFF WITNESS THE SPARTAN SWIMMING WITH SHARKS AND FISH.



Cransalad
Joined: Aug 7, 2010


Posted: Feb 14, 2014 10:24 PM    Msg. 37 of 42       
Higuy, are you just into asset making? or are you thinking of going into OpenGL/Rendering development?(Artist or Coder?)

Your maps look cool btw.
The tile/texture on the floor gives me a headache tho, it would be good as bathroom tiles, though.
Also, i wish someone made a giant squid for halo :( it would be awesome to see on halomaps
Release the (Kranken)Squid
Edited by Cransalad on Feb 14, 2014 at 10:25 PM
Edited by Cransalad on Feb 14, 2014 at 10:26 PM
Edited by Cransalad on Feb 14, 2014 at 10:30 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 14, 2014 10:33 PM    Msg. 38 of 42       
Quote: --- Original message by: Cransalad

Higuy, are you just into asset making? or are you thinking of going into OpenGL/Rendering development?(Artist or Coder?)


I'm capable of doing hard surface and organic 3d art, yes. Organic art isn't showcased in my portfolio but under the UDK section is an entire hard surface environment I created. However with all of that, level design is something I've always truly enjoyed, designing levels on paper and eventually getting them in action.

As for OpenGL rendering, I've dabbled with it a bit before but could never fully wrap my head around it. C# is something I can get behind though but have never taken it too seriously to amount to anything super useful... however, I have been collaborating art assets/other stuff/etc with a certain someone on a super secret project that will be shown in the coming months that deals with all of that.


Cransalad
Joined: Aug 7, 2010


Posted: Feb 14, 2014 10:39 PM    Msg. 39 of 42       
On aquarii, flags go through the floor if dropped in the room with the deeeep pool


Corvette19
Joined: Feb 27, 2007


Posted: Feb 15, 2014 11:20 PM    Msg. 40 of 42       
Hey there, Higuy! Map looks beautiful; fantastic work.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 15, 2014 11:45 PM    Msg. 41 of 42       
I like your map.

But the teleporter exits are facing the wrong way.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 17, 2014 06:52 AM    Msg. 42 of 42       
Didn't fix blue portal - 0/10.

 
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