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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »SlenderHalo is back... in a suit.

Author Topic: SlenderHalo is back... in a suit. (8 messages, Page 1 of 1)
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Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Feb 10, 2014 05:41 AM    Msg. 1 of 8       
Hello, howdy, HI! Que pasa! WHATEVER!!! :D

So this was supposed to be released long ago! Back in 2012. xD


It's basically a port of the original slender game into CE.






Enough monosyllabic subject jumping, I'll do a proper OP now.

The BSP.

-Has been completely remodeled.
-Based off the original Slender game.


Gameplay:
You crashed your pod in SlenderLand!


Collect the 8 Pages... so your game quits. :)


Tips:
-Leave him alone.


-Let him look at his favourite tree.


-Bathrooms are NEVER safe.



-Try not to stare.



-Don't loiter in the oil tanks.


-Don't give him the look


-He's always watching.




Credits:

Hobbet360:
-BSP sculpting.
-BSP detailing.
-BSP UVs.
-BSP optimizing.
-Slenderman tagging.
-Oil tank porting, UVs and tagging.
-Scripting.
-Population.
-Scripted event managing. [WIP]
-Slenderman rigging.
-Slenderman basic animations.
-Creepy Slenderman animations. [WIP]]

Kirby_442:
-Scripting help.

CloneCam117:
-Input of suggestions.
-OS-ifying the OS version. [WIP].
-Scripting.

049_Abject_Testiment AKA Spark:
-Input of suggestions.

Taiwan123雙戟 ShaungJi
-Requesting me to finish this. C:

Altheros
-Cool and awesomeness
-Inspiration to all of us

Special Thanks to all those I surveyed and forgot to mention!!!! C:

Update Log

Newer versions coming soon!!

Some new version that I uploaded Download

REALLY OLD version that was the basis of this project.
-First release. Download <-- Will reupload to a high-traffic file hosting site.


Edited by Hobbet360 on Feb 10, 2014 at 05:42 AM
Edited by Hobbet360 on Feb 10, 2014 at 06:05 AM
Edited by Hobbet360 on Feb 10, 2014 at 01:57 PM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Feb 10, 2014 08:53 AM    Msg. 2 of 8       
why


BlitzOfSBB
Joined: Sep 29, 2013


Posted: Feb 10, 2014 09:54 AM    Msg. 3 of 8       
Looks really good. Nice work.
Edited by ToxicFantom on Feb 10, 2014 at 09:56 AM


Taiwan123
Joined: Sep 15, 2013

A-Pu-Pu-Pue-Pue


Posted: Feb 10, 2014 09:57 AM    Msg. 4 of 8       
Need more interesting stuff like this


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 10, 2014 01:20 PM    Msg. 5 of 8       
Hobbs, I'm also doing the scripts right this very second :P


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 10, 2014 09:40 PM    Msg. 6 of 8       
I'll try it out, Would you like this map also to be featured in the next CE3 HMU also?

Also Just played it.

Pros: It's Slenderman in halo, pretty epic

Cons: He kills you really fast. His stare on killing you takes to soon. Also his gaze is like halfway across the map deadly.

It needs a lot more added to it to make it actually creepy. right now all it is, is just a white screen then death.
Edited by Slayer117 on Feb 10, 2014 at 09:51 PM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 10, 2014 10:33 PM    Msg. 7 of 8       
I'm gonna add convolution to the effect, as well as doing the cinematic video static thingy from 343GS


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Feb 11, 2014 06:12 AM    Msg. 8 of 8       
I call it marine vision, but yeah, that could work for the end death, with Slendy leaning into the camera ect.

Things to do...
-Get the sounds working in-game; Constant nature, ambient overlay for page count (1-2, 3-4, 5-6, 7-8), Death sound when dying, taking a page (has to be scripted), and the big BOOM! for when he spawns in front/behind of you really close.

-Animate Slendy; I rigged his arms as well as his head, so he can lean forward and reach out for you (maybe as a melee attack), the death cam face, some variant idle animations, some variant teleport/spawn animations (to freak out the player when he spawns).

-Script for gradual difficulty, also the ambient page count overlay sounds are implemented this way too. The global scripts are set up for this, but we just need to implement the scripts that use this global data collected to upper the difficulty (speed in which you die and Slendy teleports about; The global data collected is determined by the time spent playing as one factor, and the pages collected as the other.

-Need to add heaps of markers to the player, for random teleportations.

-Need to add more scripted jumpscare moments.

-Need to fix leaf detailing shaders.

-Other stuff I forgot... I'll keep adding.

@SlowBullet; I don't think the current build is ready for HMU or CE3/4/5/6 or 7 yet. Soon it will... probs.
Edited by Hobbet360 on Feb 12, 2014 at 03:51 AM

 

 
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