
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 26, 2014 07:17 PM
Msg. 36 of 40
Quote: --- Original message by: Jobalisk Well, I am going to allow people to extract the map files. so... I'm not going to make a .yelo file though. but yes. It will be open sauce what do you meen by this? man your odd it got to be open sauce and you can not have open sauce things in a map file it got to be a yelo file Edited by DOOM899 on Feb 26, 2014 at 07:18 PM
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Feb 26, 2014 07:38 PM
Msg. 37 of 40
You can still have the extra tag space and normal maps (normal maps only show for OS users) if I'm correct.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Feb 27, 2014 02:22 PM
Msg. 38 of 40
Sorry, let me refraze my last post as there seems to be some confusion. I am going to be publishing this as a .map file. If you want to modify this map then feel free to use HEK+ to extract the tags. I'm not going to stop you. however I am NOT going to release this as a .yelo file. simply because I cannot be bothered going through the process of making it open source. Edited by Jobalisk on Feb 27, 2014 at 02:24 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 27, 2014 10:40 PM
Msg. 39 of 40
HEK+ well not extract some tags Edited by DOOM899 on Feb 27, 2014 at 10:41 PM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Feb 28, 2014 01:19 PM
Msg. 40 of 40
yes, but generally only those that your computer already has.
By the way, thanks zombieking for the feed back. I don't know if im going to rework the entire map, but as all the items in the map are separate instances I can easily move or add in extra trees / platforms. I too am disappointed by the lack of zoom out ability with the SMG and Battle rifle, generally I just used the switch weapon button to zoom out. I have now replaced them with working versions. as for the Sentinels. I have been working on methods to make the sentinels less avoidable, and that pot-shoting the Enforcer sentinel thing is already known to me. I have fixed that also, It now follows you around the side of the tree. (I actually enjoyed the staircase, I find it helps enormously if you look at your feet while jumping.) when you hop in the banshee is where the first BSP ends and the second begins (im going to script in a cut scene here) and as for jumping off the tree onto the first platform right at the beginning. that's suppose to be difficult. however, it is also possible to preform the jump without taking any damage at all. I could add a way point to make it more obvious though. Edited by Jobalisk on Feb 28, 2014 at 11:33 PM
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