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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien "one-sided" door flag.

Author Topic: Sapien "one-sided" door flag. (7 messages, Page 1 of 1)
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DukeJohn
Joined: Jan 27, 2014

Mess with the best, Die like the rest.


Posted: Feb 3, 2014 05:04 PM    Msg. 1 of 7       
Well i made a blast door in Blood gulch. but when i select the "one-sided" flag it is locked from both sides. any idea what the one-sided flag means?

Also is there a way to make a control panel that opens the doors. like on the "Betrayal" Mission when you first start the giant door that needs the control panel to be opened. any help will be greatly appreciated


sshers4
Joined: Apr 28, 2013


Posted: Feb 3, 2014 06:18 PM    Msg. 2 of 7       
Quote: --- Original message by: DukeJohn
Well i made a blast door in Blood gulch. but when i select the "one-sided" flag it is locked from both sides. any idea what the one-sided flag means?

Also is there a way to make a control panel that opens the doors. like on the "Betrayal" Mission when you first start the giant door that needs the control panel to be opened. any help will be greatly appreciated




You will need to scrip it I think.


DukeJohn
Joined: Jan 27, 2014

Mess with the best, Die like the rest.


Posted: Feb 3, 2014 06:43 PM    Msg. 3 of 7       
Do you know how by any chance, or anyone who can teach me?


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 8, 2014 10:20 AM    Msg. 4 of 7       
I don't think the door switch will sync online


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 10, 2014 11:05 AM    Msg. 5 of 7       
Kill bipeds. Have no mercy. Kill them with scripts.


DukeJohn
Joined: Jan 27, 2014

Mess with the best, Die like the rest.


Posted: Feb 10, 2014 04:59 PM    Msg. 6 of 7       
I am Very bad at scripting. so idk what to do XD


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Mar 6, 2014 10:35 AM    Msg. 7 of 7       
Quote: --- Original message by: sparky

The "one-sided" flag only applies to control panels. Multiplayer synchronization of control panels is not present because the server does not send the control panels' changed states back to the clients. There is a classic Halo Custom Edition scripting method of killing a biped in order to toggle the doors. Basically, the death of the biped is supposed to synchronize, and spawning it, killing it, and checking for it being alive (or dead) using script commands is what you can use to initiate the door opening.

I've done some extensive research into reverse-engineering the control panel synchronization, and I plan to make a server-side DLL plugin for the haloce dedicated server to use in order to have it send the information back to all the clients. While simple in concept, it becomes complicated when you consider that you need to get the IP addresses of all the connected clients and all that jazz.
Edited by sparky on Feb 12, 2014 at 11:18 PM


Wow, dude, that sounds really epig.

From what I've seen of your extremely extensive research with Halo's sound system, I don't doubt what your capable of. I would be amazed if you could make a non-existent/null & void synchronization state a reality through DLL plugins.

 

 
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