
thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
|
Posted: Jan 27, 2014 06:32 PM
Msg. 1 of 4
does anyone know how cmt got their fp arms to have a shield hit shader when damaged? id like to figure out how to redo this myself.
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: Jan 27, 2014 06:41 PM
Msg. 2 of 4
Not 100% sure but just a quick look around i thought, Shield Depletion Effect/Particles?
|
|
|

thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
|
Posted: Jan 28, 2014 05:01 PM
Msg. 3 of 4
where would i go to modify this? the fp arms are just a gboxmodel in the globals...?
|
|
|

ZX 707
Joined: Feb 15, 2012
|
Posted: Jan 28, 2014 08:43 PM
Msg. 4 of 4
You need to edit the model so there is a mesh around the arms with the shield shader_transparent_plasma applied to it. If you use a different shader, then you need to make sure its functions are set up the same as the one that is applied to 3p.
|
|
|