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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How can I add "bloom" to my maps?

Author Topic: How can I add "bloom" to my maps? (11 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 27, 2014 11:19 AM    Msg. 1 of 11       
I know that there are some ENB mods out there but I am not looking for something like that. I am talking about the OS feature. Is there a command in tool or something I have to make in querilla? I have been looking for tutorials but I did't came up with something. Couldn't find anything at Kornman00 OS site too. If someone could explain me the steps I would really apreciate it.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 27, 2014 11:34 AM    Msg. 2 of 11       
you setup bloom in this: http://www.mediafire.com/download/4jfbyxsq6fozo1z/bloom.shader_postprocess_globals
feel free to use my bloom settings as i have them set up tastefully.

Edited by killzone64 on Jan 27, 2014 at 11:42 AM


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 27, 2014 11:40 AM    Msg. 3 of 11       
Wow! Thank you so much :D I really apreciate this! One stupid question though. How am I going to use this? I am not quite sure about the process...


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 27, 2014 11:42 AM    Msg. 4 of 11       
to use it in your map you need to create a new .project_yelo tag and reference the bloom in the scenario explicit references section (the bloom file has to be in a .tag_collection and you reference the tag collection not the bloom tag) then you reference the .project_yelo in your scenario. that should set it up to work


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 27, 2014 11:53 AM    Msg. 5 of 11       
Ok got it. Sounds straight forward... Since you know so much OS related things, could you please tell me how to compile the map too? I know it's stupid to ask again, but my OS knowledge is slightly above zero. Thank you so much for your help by the way! I really apreciate this!
Edited by AlekosGR on Jan 27, 2014 at 11:54 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 27, 2014 12:21 PM    Msg. 6 of 11       
pp_bloom_set_exposure -5 0


:D


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 27, 2014 12:28 PM    Msg. 7 of 11       
^Is that a command in tool :P


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 27, 2014 01:01 PM    Msg. 8 of 11       
its a console command ingame, id recommend that you use my method as it is permanent and requires no scripting


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jan 27, 2014 01:41 PM    Msg. 9 of 11       
Ohh... So, I don't have to save in yelo or anything? That's just great. Thank you very much for your help!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 27, 2014 04:03 PM    Msg. 10 of 11       
I wish my console commands would save so I don't have to keep doing them for every map I save


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 27, 2014 11:24 PM    Msg. 11 of 11       
How do you build the shader globals into a map?

 

 
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