Quote: --- Original message by: WafflesQuote: --- Original message by: Nickster5000
To go along with this, I would like to know to do bloom as well (Like how Killa does in his projects)
Thanks in advance for the help!
bloom is native to os itself.
pp_bloom_set_size "integer" "time"
pp_bloom_set_exposure "integer" "time"
pp_bloom_set_min_amount "r" "g" "b" "time" (might not be the correct command, idr atm--just type pp_bloom and hit tab)
pp_bloom_set_max_amount "r" "g" "b" "time" (^same)
pp_bloom_set_mix_amount "integer" "time"
You can use shader_post_process_globals tag to set this in tag data rather than script commands. Just include the tag in a tag collection and reference the tag collection in project yelo globals "explicit references" field.
That explains a lot. Thank you for your help Waffles!