
savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jan 16, 2014 02:24 PM
Msg. 1 of 6
im makeing a player model that requires it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 16, 2014 02:53 PM
Msg. 2 of 6
Luckily my mentor made a tutorial long long ago.
http://forums.gearboxsoftware.com/showthread.php?t=51808
I think "the lag" also made one as well but I can't find it. Edited by Masters1337 on Jan 16, 2014 at 02:54 PM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 16, 2014 02:55 PM
Msg. 3 of 6
Quote: --- Original message by: Masters1337
Luckily my mentor made a tutorial long long ago.
http://forums.gearboxsoftware.com/showthread.php?t=51808
I think "the lag" also made one as well but I can't find it. Edited by Masters1337 on Jan 16, 2014 at 02:54 PM Links are broken? EDIT: nvm Edited by stunt_man on Jan 16, 2014 at 02:55 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jan 16, 2014 06:49 PM
Msg. 4 of 6
thx guys i hope i can get my biped working properly.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 18, 2014 07:45 PM
Msg. 5 of 6
I actually have a question that pertains to this...
How do you make model permutations? (There's a permutation slot in the gbxmodel tag)
Is it the same process as this, or is there an extra step?
Thank you!
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 18, 2014 07:52 PM
Msg. 6 of 6
Quote: --- Original message by: ActivatedTrapCardQuote: --- Original message by: Nickster5000 I actually have a question that pertains to this...
How do you make model permutations? (There's a permutation slot in the gbxmodel tag)
Is it the same process as this, or is there an extra step?
Thank you! It's more or less like this. http://i1.minus.com/ijgV9VOSP4Ho2.png Says it all. Thank you very much :)
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