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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Can you use normal maps instead of bumps?

Author Topic: Can you use normal maps instead of bumps? (22 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 10:51 AM    Msg. 1 of 22       
The textures I have extracted from Skyrim have their own normal maps already and I am just bored of creating a bump map for every single texture I want to use. Can I use normal maps in Halo? And how do I do it?
Edited by AlekosGR on Dec 26, 2013 at 10:52 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 26, 2013 11:27 AM    Msg. 2 of 22       
I don't think OS cares if they are normal or bump maps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 26, 2013 12:53 PM    Msg. 3 of 22       
Yes you can.
Its been a while but i think you just compile the bitmap then change the setting in guerilla to 32 bit and dont recompile.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 03:35 PM    Msg. 4 of 22       
Thanks guys, this is going to save me a lot of time!


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 03:48 PM    Msg. 5 of 22       
Hey I was about to make an other thread now, but since this one is active, Clicker I have a issue man. I tried doing it the way you sugested, it worked perfectly. But when I try to add it in the OS_Guerilla as a extra feature to a biped, it causes an error and Sapien won't load it :/


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 03:55 PM    Msg. 6 of 22       
It's ok nevermind, OS is too hardcore for me anyways. I will just do it with the regular process... Thanks for the help btw :D


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 04:19 PM    Msg. 7 of 22       
Waffles, I did EXACTLY that, yet sapien crashes.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 26, 2013 04:35 PM    Msg. 8 of 22       
Hmmm... I think I have the backpack wepon script enabled... I check that out. Thanks


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 26, 2013 06:19 PM    Msg. 9 of 22       
Quote: --- Original message by: Clicker
More like 'thanks clicker' as I was the best reply.

lol you never even mention normal maps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 26, 2013 06:35 PM    Msg. 10 of 22       
No they are not.
There are a variety of types of normal map (they are blue or green and red) and they carry different information.
Bump maps are simply black and white representing depth.
Also if you change the word "normal" to "bump" in this thread title then what?
Edited by Maniac1000 on Dec 26, 2013 at 06:37 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 26, 2013 06:39 PM    Msg. 11 of 22       
Quote: --- Original message by: Clicker
Agree to disagree.


ok


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Dec 26, 2013 06:42 PM    Msg. 12 of 22       
Quote: --- Original message by: Clicker
Agree to disagree.


Champion !


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 27, 2013 05:22 AM    Msg. 13 of 22       
I thought height maps could be converted to normal/bump maps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 27, 2013 01:23 PM    Msg. 14 of 22       
Yes Jesse they can be converted.
They are not the same thing, normals hold much more info than a bump.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Dec 27, 2013 04:40 PM    Msg. 15 of 22       
Guys I did some amazing job with my normals, they work perfectly with Halo CE, I will post pics soon :D They are incredible!


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 27, 2013 10:07 PM    Msg. 16 of 22       
Quote: --- Original message by: Mootjuh

You're thinking about going from a bump map to a normal map. A height map and bump map can be seen as the same thing. But a height map is meant to be applied to a flat surface and used for stuff like terrain modelling. A bump map is just another way to store normal details in a bitmap.

So a height map and bump map are the same thing, the difference between them is their usage.

A normal map is the one with the purple stuff which does a better job than bump maps.

And yes, it's very easy to create a height map from a normal map and vice-versa.
Edited by Mootjuh on Dec 27, 2013 at 12:50 PM

height maps can also be used to create a parallax effect


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 28, 2013 12:48 AM    Msg. 17 of 22       
Quote: --- Original message by: Maniac1000
Yes Jesse they can be converted.
They are not the same thing, normals hold much more info than a bump.


To be more exact, they are easily used as an interchangeable term as they give almost the same exact effect. While they are not the same like you said, there isn't a totally big difference, and most game engines today will convert a bump map into normal map easily.

Essentially, a normal map has color if you've ever seen one. It takes RGB to process the data, and essentially is able to skip the entire normalization of the texture because of this rather than a regular heightmap in greyscale. Basically it offsets in XY and Z based on the 3 colors, rather than JUST Z like a hiehgtmap. Both have upsides and downsides, eg normal maps are cheaper since they are already calculated but needs to use more data to save it since it has 3 more floats in RGB. Bump maps aren't as cheap, but don't use as much data either.

And additionally, while it dosen't matter as much, normal mapping is also pre-processed, while bump mapping is generally post processed.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 28, 2013 02:17 PM    Msg. 18 of 22       
Quote: --- Original message by: Waffles

We really need uv distortion and lit transparent shaders... I still don't know how screen space and world space distortion work though..
Edited by Waffles on Dec 28, 2013 at 01:08 PM

i agree with u and mootjuh, it'd be nice to have some fancy OS shaders to toy with, but i'm not too great with hlsl so i'm hoping somebody else is... also it'd be nice to have some awesome distortions like the ones in DMC devil may cry.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 28, 2013 02:20 PM    Msg. 19 of 22       
Arent normals and bumps the same?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 28, 2013 02:22 PM    Msg. 20 of 22       
Quote: --- Original message by: Clicker
Quote: --- Original message by: Maniac1000
normals hold much more info than a bump.

What happens when you process a "bump map" with tool into a "normal map". You are simply adding a bump height to the original "bump map". That's it.

WOOOOOO SO MUCH INFO

Since you obviously have no idea what you are talking about.

Bump maps work more like a virtual heightmap where its faking directionless height changes in the shading of the surface. Normal maps aren't height maps but "direction" maps that add or subtract onto the real normal of the surface, sort of like a bump map, but you describe the direction rather than the height.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Dec 30, 2013 12:08 AM    Msg. 21 of 22       
they are


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 30, 2013 01:20 AM    Msg. 22 of 22       
Quote: --- Original message by: Waffles

We really need uv distortion and lit transparent shaders... I still don't know how screen space and world space distortion work though..

I know some people over at http://ultimate3d.org/ with tons of shader knowledge, you can try asking them. they're the guys that helped make my cubemap previewer.

 

 
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