
Xtralaos
Joined: Jun 1, 2013
"I AM THE GREATEST!"
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Posted: Feb 22, 2014 05:14 PM
Msg. 36 of 440
I would like to be a voice actor. I've been told by many that I sound like a russian if this helps.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 22, 2014 05:23 PM
Msg. 37 of 440
Quote: --- Original message by: MatthewDratt I am starting my look for voice actors if anyone here has a good mic and stuff I've never done voice acting but I've done readings and speeches and stuff before and gotten high marks in all of them. I've got a bass voice so... holla.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 22, 2014 07:58 PM
Msg. 38 of 440
If you guys could just send any sample of anything so I could hear your voice; that'd be awesome
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 22, 2014 08:08 PM
Msg. 39 of 440
i don't think i really need to XD you've heard me in the sbb gamenights
anyways pm me a part and ill get recording
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 22, 2014 09:54 PM
Msg. 40 of 440
Quote: --- Original message by: MatthewDratt If you guys could just send any sample of anything so I could hear your voice; that'd be awesome if u have steam (if... lulz) i can talk at you a bit since i don't actually have any recording software (never did much voice acting). also like killzone, i've been in some of the recent SBB vids (and i apparently sound like him too, but i don't think so).
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 27, 2014 03:35 AM
Msg. 41 of 440
I am proud to say I have gotten in touch with all of my voice actors! David Moore - Karner Bryan Newman - Lawson Austin Douglas Ford - Nova & Chess Players Temptti - Kadar (SBB)Storm - Door Guard Dumb_AI - New Recruit C Chase - Karen (Not saying they've all turned in lines but I still have everyone in contact!) So expect all of those old characters to return in some fashion. As a reward for being so cute; here is picture from a location you've already seen 100 times. 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 27, 2014 05:07 AM
Msg. 42 of 440
What should I say in the sample? Give me a line!!!!!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 27, 2014 01:13 PM
Msg. 43 of 440
Quote: --- Original message by: PRPatxi What should I say in the sample? Give me a line!!!!! This is a line
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Feb 27, 2014 07:32 PM
Msg. 44 of 440
meh
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 27, 2014 09:57 PM
Msg. 45 of 440
so do you want these samples sent to you somewhere, or will we just pretend to hear the dialogue when we play the map?
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P3
Joined: Dec 2, 2011
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Posted: Feb 27, 2014 10:07 PM
Msg. 46 of 440
Something that bothered me about project Lawson was the weapons damage and stuff. I can't really explain it. Some weapons were too weak, some weapons melee range was really weird, and maybe some other stuff. Just wondering if you noticed it and are fixing or going to fix it. Or maybe it's just me... :l
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 27, 2014 11:35 PM
Msg. 47 of 440
Rally Point Bravo (This swamp level) will have hopefully be in beta phase this summer for private testing and if my testers notice weakness in the weapons it will be reported on and I'll be messing around with stuff for sure. If you are trying to get into TD:E for VO, send me a sample of anything. Ill then send you lines I feel fit. Also added a few options to the opening menu (Background tentative) Edited by MatthewDratt on Feb 27, 2014 at 11:40 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 28, 2014 07:16 AM
Msg. 48 of 440
Are you going to make different languages if subtitles ?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Feb 28, 2014 08:03 AM
Msg. 49 of 440
Quote: --- Original message by: bourrin33 Are you going to make different languages if subtitles ? Unless he found another way to make subtitles other than chapter titles, I think it would be almost impossible for him... unluckily you can't exceed a precise number of chapter titles in each map
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 28, 2014 12:58 PM
Msg. 50 of 440
Subtitles are using the print command and all it does is turn developer_mode onto high so they display. There is only english; though if someone wanted to translate them, it could easily replace the english in the scripts. Edited by MatthewDratt on Feb 28, 2014 at 12:59 PM
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Mar 24, 2014 11:59 PM
Msg. 51 of 440
Subtitles would be a cool idea. Any plans to make an official version with diff subtitles?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 25, 2014 12:02 AM
Msg. 52 of 440
If someone wanted to translate the entire 100ish page script for me, then sure. + The Introduction & Project Lawson.
Anyway; here is the list of voice actors so far. So I do still have 2 main characters left. If you want to voice, please send me a file so I have something to really hear the quality, ect. Just record something in Audacity and send it my way.
Cast: Austin Douglas Ford - Greyson Nova Austin Douglas Ford - Chess Players Bryan Newman - Lawson Camille Chase - Karen Chaos - Mechanic David Moore - Karner Dumb AI - New Recruit Hiralis - Lieutenant Hoosieraussie - Harper (SBB)Storm - The Door Guard Slow Bullet - John Temptii - Kadar Higuy - Background Troop Lodex - Background Troop [Awaiting] - Jane [To be casted] - Lucas [To be casted] - Hartnall
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 25, 2014 12:08 AM
Msg. 53 of 440
Can I play Lucas
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 28, 2014 02:13 AM
Msg. 54 of 440
Has anyone seen xlzqwerty1?
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 30, 2014 08:05 AM
Msg. 55 of 440
how is your map going and wood you like some new texture's for your map Edited by DOOM899 on Mar 30, 2014 at 08:06 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 31, 2014 01:15 AM
Msg. 56 of 440
If anyone is good with making cliff textures, contact me. Otherwise I don't need any textures.
I should have another area to show by CE3 so theres that.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 31, 2014 05:39 AM
Msg. 57 of 440
Ahem I do believe I should be on that cast list somewhere Dratty. After all You did promise me lines after you replaced me as lawson. (Still Salty)
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 31, 2014 06:08 AM
Msg. 58 of 440
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 31, 2014 10:31 AM
Msg. 59 of 440
Nice find doom. I will probably use those myself.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 31, 2014 03:05 PM
Msg. 60 of 440
Quote: --- Original message by: Slayer117 Ahem I do believe I should be on that cast list somewhere Dratty. After all You did promise me lines after you replaced me as lawson. (Still Salty)
You are on the cast list. lern 2 reed
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 31, 2014 04:31 PM
Msg. 61 of 440
My Bad... I didn't see it above the first 3 names so i stopped reading. :P
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2014 12:20 AM
Msg. 62 of 440
I am proud to announce that I am doing 3 prequel maps to Takedown. These 3 maps will follow Karner and Kadar before their days at Lawson's organization. These will be full fledged maps and will probably take 1-2 years to produce for each and hopefully I can get them out before Extermination. If not, I'll just hold onto Extermination until I get them done.
These new maps along with Lumoria: Episode 3 should keep me busy.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 1, 2014 12:48 AM
Msg. 63 of 440
Holllly crap dratt hintin lumoris 3 again. Also cool.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 25, 2014 03:44 PM
Msg. 64 of 440
If anyone would like to help, I need forerunner like structures. Really just make anything and I can take and modify it on my own. I just suck creating it from scratch.
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Jun 4, 2014 07:22 PM
Msg. 65 of 440
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Sooux
Joined: Jun 24, 2014
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Posted: Jul 4, 2014 07:23 PM
Msg. 66 of 440
just finished second part... ya i know im late lol
anyway awesome work there
cant wait for the last one... :)
you MUST create more stuff for ce ;) Edited by Sooux on Jul 4, 2014 at 07:25 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jul 4, 2014 07:28 PM
Msg. 67 of 440
Matt never choosed me to voice act so, as of today, I want to make this public: me and Matt are no longer friends :(
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Reegar Carbine
Joined: May 25, 2014
Idk???
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Posted: Jul 4, 2014 07:53 PM
Msg. 68 of 440
Quote: --- Original message by: MatthewDrattRally Point Bravo (This swamp level) will have hopefully be in beta phase this summer for private testing and if my testers notice weakness in the weapons it will be reported on and I'll be messing around with stuff for sure. If you are trying to get into TD:E for VO, send me a sample of anything. Ill then send you lines I feel fit. Also added a few options to the opening menu https://dl.dropboxusercontent.com/u/6240433/tde/menu_alpha.jpg (Background tentative) Edited by MatthewDratt on Feb 27, 2014 at 11:40 PM So you are the creator of takedown. Mind if I ak you how you made an opening menu with the option to select a rally point? Or is there any tutorial somewhere of some sort that tells you how to set this up? Also how did you get that logo ingame? Plz tell. Keep up the good work. Edited by Reegar Carbine on Jul 4, 2014 at 07:55 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jul 4, 2014 08:21 PM
Msg. 69 of 440
Quote: --- Original message by: Reegar CarbineQuote: --- Original message by: MatthewDrattRally Point Bravo (This swamp level) will have hopefully be in beta phase this summer for private testing and if my testers notice weakness in the weapons it will be reported on and I'll be messing around with stuff for sure. If you are trying to get into TD:E for VO, send me a sample of anything. Ill then send you lines I feel fit. Also added a few options to the opening menu https://dl.dropboxusercontent.com/u/6240433/tde/menu_alpha.jpg (Background tentative) Edited by MatthewDratt on Feb 27, 2014 at 11:40 PM So you are the creator of takedown. Mind if I ak you how you made an opening menu with the option to select a rally point? Or is there any tutorial somewhere of some sort that tells you how to set this up? Also how did you get that logo ingame? Plz tell. Keep up the good work. Edited by Reegar Carbine on Jul 4, 2014 at 07:55 PM http://hce.halomaps.org/index.cfm?fid=1408 As for the rally points, he prolly used scripts.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 5, 2014 12:05 PM
Msg. 70 of 440
Quote: --- Original message by: PRPatxiQuote: --- Original message by: Reegar CarbineQuote: --- Original message by: MatthewDrattRally Point Bravo (This swamp level) will have hopefully be in beta phase this summer for private testing and if my testers notice weakness in the weapons it will be reported on and I'll be messing around with stuff for sure. If you are trying to get into TD:E for VO, send me a sample of anything. Ill then send you lines I feel fit. Also added a few options to the opening menu https://dl.dropboxusercontent.com/u/6240433/tde/menu_alpha.jpg (Background tentative) Edited by MatthewDratt on Feb 27, 2014 at 11:40 PM So you are the creator of takedown. Mind if I ak you how you made an opening menu with the option to select a rally point? Or is there any tutorial somewhere of some sort that tells you how to set this up? Also how did you get that logo ingame? Plz tell. Keep up the good work. Edited by Reegar Carbine on Jul 4, 2014 at 07:55 PM http://hce.halomaps.org/index.cfm?fid=1408 As for the rally points, he prolly used scripts. It simply each part is it's own script and when one finishes, it loads the next. When you use the ui menu, it does some simple tasks that would happen if you were to just play through
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