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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Request for Halo 4 or reach 3d models/textures for an animation series

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Author Topic: Request for Halo 4 or reach 3d models/textures for an animation series (52 messages, Page 2 of 2)
Moderators: Dennis

R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2013 02:33 PM    Msg. 36 of 52       
...I have to agree, that visor especially


P3
Joined: Dec 2, 2011


Posted: Dec 25, 2013 04:45 PM    Msg. 37 of 52       
Quote: --- Original message by: MEGASEAN2812
Ogod those shaders look intense.


Intensely good? Or intensly bad?

R93 Sniper, the visor looks even better when it isn't in this low res looking uploaded picture and up closer.

Also, do you have something i could use yet? /:3


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 25, 2013 05:18 PM    Msg. 38 of 52       
I'm going to gather it all and give it to you at once


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 26, 2013 12:27 AM    Msg. 39 of 52       
I like that you removed the battle damage. Pretty cool There are some parts of the armor that is just off color wise but He Looks solid! I like him.
I would love to get a closer look at these texture mods you have done.
also what did you modify about the rig? is he suitable for game play?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 26, 2013 12:46 AM    Msg. 40 of 52       


that looks like a modified version of what I did, made noticeable by the visible rendering issue on the tech suit(light square above hips). I still have the source files(AO bakes etc) if you want them.


P3
Joined: Dec 2, 2011


Posted: Dec 26, 2013 08:00 AM    Msg. 41 of 52       
Quote: --- Original message by: master noob


that looks like a modified version of what I did, made noticeable by the visible rendering issue on the tech suit(light square above hips). I still have the source files(AO bakes etc) if you want them.


I think it is modified textures of yours, but the spartan is not yours. I think it is someone else's. I modifed your specular maps, your CC maps, your techsuit (by overlaying that to the original master chief techsuit, so it doesn't look as clean and maybe did some other stuff, like sharpening ect.), removed how you used hdr on the armor and techsuit, and edited your visor texture so it wouldn't be so purple, and did other stuff to it.
Also jackrabbit, i fixed the shoulder rig, ankle rig, pelvic rig(where the leg connects to the hip), and any other part that doesn't look right when rotated or moved. I also fixed the ik rig so that you could move the elbows and knees instead of it just being able to go up and down like the default ik.

Also, masternoob, how did you make it so your spartan had both sides of the chest plate clean like this? Did you just did what i did and just copied a section of the chest plating on the other side and mirrored it? Or did you do some kind of texture thing?
Edited by P3 on Dec 26, 2013 at 08:04 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Dec 26, 2013 12:50 PM    Msg. 42 of 52       
Quote: --- Original message by: P3
Also, masternoob, how did you make it so your spartan had both sides of the chest plate clean like this? Did you just did what i did and just copied a section of the chest plating on the other side and mirrored it? Or did you do some kind of texture thing?

yup, I selected the parts that aren't in the middle and copy/pasted them to the other side.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 29, 2013 07:18 PM    Msg. 43 of 52       
do the fingers curl on your Spartan or no?

edit: do you want the files in max10 or max 12 format? I can give you as OBJ as well if you want but I think you would prefer them in max
Edited by R93_Sniper on Dec 29, 2013 at 07:22 PM


P3
Joined: Dec 2, 2011


Posted: Dec 30, 2013 09:03 AM    Msg. 44 of 52       
Quote: --- Original message by: R93_Sniper

do the fingers curl on your Spartan or no?

edit: do you want the files in max10 or max 12 format? I can give you as OBJ as well if you want but I think you would prefer them in max
Edited by R93_Sniper on Dec 29, 2013 at 07:22 PM


Oh, i didn't see your post. XD
Yeah, the fingers can curl. I have max 13, so.... Which would be the best format for this?

Edit:
I forgot to add Halo 4 hunters to the list for covenant units.
Edited by P3 on Dec 30, 2013 at 09:27 AM


Olroy
Joined: Sep 13, 2016

Cinema 4D Kills me inside whenever I use it


Posted: Sep 13, 2016 03:37 PM    Msg. 45 of 52       
Quote: --- Original message by: R93_Sniper

do the fingers curl on your Spartan or no?

edit: do you want the files in max10 or max 12 format? I can give you as OBJ as well if you want but I think you would prefer them in max
Edited by R93_Sniper on Dec 29, 2013 at 07:22 PM


Think I might be able to get those models too?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 13, 2016 03:55 PM    Msg. 46 of 52       
I still have everything so it shouldnt be a problem however the only real remark is that all the material references are broken, so you would have to wait a short period of time so that I can fix that. I did, however, release the h4 chief and hr spartans some time ago. You can grab those off hmaps.


Olroy
Joined: Sep 13, 2016

Cinema 4D Kills me inside whenever I use it


Posted: Sep 13, 2016 06:31 PM    Msg. 47 of 52       
Quote: --- Original message by: R93_Sniper
I still have everything so it shouldnt be a problem however the only real remark is that all the material references are broken, so you would have to wait a short period of time so that I can fix that. I did, however, release the h4 chief and hr spartans some time ago. You can grab those off hmaps.


If it wouldnt be too much to ask for you just to zip it all up and send it xD Take your time :P


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 13, 2016 07:10 PM    Msg. 48 of 52       
Lazy ass n****s want everything in a convenient ZIP file.

Back in my day, if you wanted rips you had to re-rip them from a released map (zteam) and manually piece together the tags yourself!

I joke, but the last sentence is quite true.


BipolarAurora
Joined: Aug 16, 2016


Posted: Sep 13, 2016 07:17 PM    Msg. 49 of 52       
Quote: --- Original message by: Jesse
Back in my day, if you wanted rips you had to re-rip them from a released map (zteam) and manually piece together the tags yourself!

I joke, but the last sentence is quite true.

you mean i had to do everything for yo bitch ass back then


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 13, 2016 08:10 PM    Msg. 50 of 52       
Except im giving raw files rather than tags. Dreamtrap was basically the last serious CE related thing i plan on doing in all honesty. I dont mind helping out around here if anyone needs it though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 14, 2016 06:16 AM    Msg. 51 of 52       
Quote: --- Original message by: Jesse
Back in my day, if you wanted rips you had to re-rip them from a released map (zteam) and manually piece together the tags yourself!

I joke, but the last sentence is quite true.

Spent too much time of my life doing this


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 15, 2016 09:11 PM    Msg. 52 of 52       
Jnohlex Masters ripazzz, he mastars the ripazzz, he can ripzzz any tagasss









I realised that i spend 6 seconds of my time doing that

blah

 
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