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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hemorrhage SkyBox Extraction

Author Topic: Hemorrhage SkyBox Extraction (23 messages, Page 1 of 1)
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TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 21, 2013 02:30 PM    Msg. 1 of 23       
Does anyone have the Hemorrhage SkyBox because I don't have Reach anymore (was borrowing it). Thanks for anything!

Bean


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 21, 2013 03:27 PM    Msg. 2 of 23       
Quote: --- Original message by: TheChunkierBean
Does anyone have the Hemorrhage SkyBox because I don't have Reach anymore (was borrowing it). Thanks for anything!

Bean

What do you mean by skybox?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 03:35 PM    Msg. 3 of 23       
Please tell me what you are TRYING to say.


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 03:39 PM    Msg. 4 of 23       
I'm pretty sure Reach isn't that old. An Dumb AI I mean the Sky on the multilayer map Hemorrhage.


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 03:44 PM    Msg. 5 of 23       
Not using it for Halo CE.


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 04:06 PM    Msg. 6 of 23       
I don't see Forge World or Hemorrhage.


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 04:19 PM    Msg. 7 of 23       
Ok thanks found it! So now wants its finished downloading where is the sky.


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 04:29 PM    Msg. 8 of 23       
is the BSP in there too?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 04:41 PM    Msg. 9 of 23       
Uhhhhhhhhhhhhh I get this:







Edited by TheChunkierBean on Dec 21, 2013 at 04:41 PM


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 21, 2013 06:09 PM    Msg. 10 of 23       
We are on Adjutant 3.2.0 now. And you'll need the shared.map


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 07:26 PM    Msg. 11 of 23       
shared.map?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 08:37 PM    Msg. 12 of 23       
Anyways what is shared.map?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 08:43 PM    Msg. 13 of 23       
But WHERE is it?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 09:48 PM    Msg. 14 of 23       
Help me people!


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 21, 2013 11:02 PM    Msg. 15 of 23       
And then what?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 22, 2013 09:00 AM    Msg. 16 of 23       
Guys just walk me thru this step by step. Please!
Edited by TheChunkierBean on Dec 22, 2013 at 09:23 AM


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 22, 2013 11:31 AM    Msg. 17 of 23       
1.Go there http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42920
2. Download Adjutant V2 and ToWav and place them in the same folder
3. Run Adjutant as Admin and Update it
4. Gen the EMF3 script for 3ds max and set the texture format to tiff(dds has problems with Unity 3D)
5. Open a .map and export a model.
6. Import the .emf model with the emf3 imported.
7. Export it in FBX and set the unity FBX scale in 0.25 or 0.3

There are some problems with the sky, I tried, use particle shaders or make a shader yourself.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 22, 2013 02:56 PM    Msg. 18 of 23       
plugin?


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 22, 2013 08:17 PM    Msg. 19 of 23       
Wow I didn't even have a help button thanks! No, I just need the photos of the skybox from Reach to edit in Photoshop.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 23, 2013 10:52 AM    Msg. 20 of 23       
ok, I'm going to extract them. You need anything else?

edit :
there's https://www.mediafire.com/?ygatsnb3yaar1y4
PS. Download this shader, it's very useful
    Shader "AlphaSelfIllum" {
Properties {
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
}
Category {
Lighting On
ZWrite Off
Cull Back
Blend SrcAlpha OneMinusSrcAlpha
Tags {Queue=Transparent}
SubShader {
Material {
Emission [_Color]
}
Pass {
SetTexture [_MainTex] {
Combine Texture * Primary, Texture * Primary
}
}
}
}
}

Edited by cippozzo on Dec 23, 2013 at 11:25 AM


TheChunkierBean
Joined: Oct 31, 2013

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Posted: Dec 23, 2013 12:03 PM    Msg. 21 of 23       
Whats the shader for?


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 23, 2013 12:23 PM    Msg. 22 of 23       
Transparent self illumin. It's useful for displays and some skyboxes. But it's better a normal 2d skybox.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 23, 2013 12:46 PM    Msg. 23 of 23       
Hmmmm. Thanks man!

 

 
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