So the shader_chicago files just naturally have the black transparent and the white not transparent? This could have worked with a normal shader_environment tag with an alpha channel. It's not transparent, but this works fine. I found out that I am unable to make a half transparent bitmap at all, even though it worked when I last tried to... lol. is there a simple program that could convert it for me? I checked around but everyone seems to think that tiff files can't hold transparencies...
The white tracker lines slide as well as the blue screen lines and the counter finally... FINALLY WORKS!
Thanks to those who posted, you guys really helped me!
