A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do i rip post processing tags opensauce from a map using hekplus

Author Topic: how do i rip post processing tags opensauce from a map using hekplus (3 messages, Page 1 of 1)
Moderators: Dennis

thellt
Joined: Feb 14, 2009

chiperdilly the great 1999-2017


Posted: Dec 7, 2013 06:03 PM    Msg. 1 of 3       
help. please. do i have to add to the tag groups, or change the definititions somehow? how would i be able to rip any os tags from the map?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 10, 2013 10:27 AM    Msg. 2 of 3       
Not currently possible

the tag deffinitions do not include those tags.

but you can make your own.


thellt
Joined: Feb 14, 2009

chiperdilly the great 1999-2017


Posted: Dec 22, 2013 11:22 PM    Msg. 3 of 3       
will they release new definitions.scc and definitions.ver ? does anyone have the ability to create the definitions?

3...2...1...GO!
OR!!! is there any way to edit the shaders to delete the os dependancies using eschaton...?

first bit of success. i got some opensauce weapons to work without opensauce in halo pc by recursive extract. i want to know if its possible to rip from there....

edit: same issue. ripped fine, opened in guerilla, fail! hekplus is just a peice of crap now that weve got opensauce.... someone needs to update that app! does anyone have the source for the tag definitions.scc and ver?
Edited by thellt on Dec 22, 2013 at 11:26 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:20 PM 125 ms.
A Halo Maps Website