
Spirit
Joined: Nov 4, 2013
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Posted: Nov 20, 2013 11:13 AM
Msg. 1 of 3
First off, 2 BSPs are involved. I get my AI to follow the command list correctly up to the point when they get on a lift. When the lift reaches its destination, they require "ai_command_list_advance" to continue. Problem is when I do that, they don't move at all. In game this happens after the BSP changes from 0 to 1. In sapien, I stayed in BSP 0, and just teleported them to the point off the lift, and then have some points they need to "go to and face" - again, they don't move. I'm probably going to make a second command list specified for BSP 1, but any ones I made to test that are having the same problem. Do command lists have to have the same BSP index as the encounter? Here's a basic run down of the commands: 1) using "go to and face" to get them in front of the lift 2) using "move in direction" to get them on the lift 3) wait until told to advance 4) tell them to advance off the lift (problem here, they don't move) 5) using "go to and face" to reach destination (again, they don't move, tested using separate command list)
And a second smaller problem. I have a closed door, and a device that opens the door. I checked flags on both machine and device to "can only change once" because I want the door to be permanently open after use. It keeps closing after opening, and can be used more than once. Door is also set to "does not operate automatically", and neither initially off or on are checked.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Nov 20, 2013 11:47 AM
Msg. 2 of 3
THE Closing part of the door is also part of it opening. its a loop. if you want it to stay open remove 1/2 of the animation eg:reanimate it. and you can have 2 the animations for door open and then door close. as for the other thing you answer your own question. Quote: I'm probably going to make a second command list specified for BSP 1
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Spirit
Joined: Nov 4, 2013
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Posted: Nov 20, 2013 06:44 PM
Msg. 3 of 3
Quote: --- Original message by: jackrabbitTHE Closing part of the door is also part of it opening. its a loop. if you want it to stay open remove 1/2 of the animation eg:reanimate it. and you can have 2 the animations for door open and then door close. as for the other thing you answer your own question. Quote: I'm probably going to make a second command list specified for BSP 1 this isn't the first time doors have been a pain. If I set it to "can only change once" and nothing else, I can put a biped in front of it, remove the biped, and the door will stay permanently open. I just can't make it do that with a device control. The only difference between the 2 doors is having a position group and being set to "does not operate automatically". At least the command list is working now, was such a simple fix -_-
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