Kirby occasionally does things!..




95% of the textures are from the Duke Nukem 3D HD mod.
Multiplayer version of DN3D's first level for Halo Custom Edition. Secret rooms aren't hidden. Elevators activate automatically. BSP is setup so you can bsp switch over into the second level if anyone desires to make a campaign. Uses classic halo weapons (My tag folder isn't quite default; guns will be destroyed with too much damage. You may be able to shoot projectiles out of the air..), slightly increased jump height, with fairly high airborne acceleration.
Map is unprotected, rip all you want (Note, most shader_models have OS extensions; you'll have to remake them)
The map has only been tested on Slayer, although it should be setup for CTF, KOTH, Oddball, and Race.
Known Bugs::
* Dynamic Mirrors; clipping, minor rendering issues, and apparently, they don't show camo (your completely visible in your reflection)
* UVWs; im lazy, at least I have most of the windows lined up properly.
* Elevators; should sync fairly closely since they're automatic, but if you jump down from the top, even if you've walked off it might drag you upwards still. Also, it can push you outside the BSP. And, people can be assholes and hold the elevator preventing you from going whichever direction you where planning to go (Great CTF stratagy).
* Anything strange in my tag folder; some/most (if not all) weapons are destroyable from too much damage. On the upside, someone shooting your gun doesn't hurt you anymore, it hurts your gun; free shields. And, some/most (if not all) projectiles are destroyable as well, so try shooting them rocketzzz.
While its not a bug, those toilets and urinals are ugly.. Projector is pretty accurate, and ugly as well. Well, thats what I get for tossing something in last minute lol (Even though I tossed the palm tree in even moar last minute)
And, in all honestly, the RC (Release Candidate) is more of a buffer incase I decide to do more, like a duke nukem weapon set, as well as the fact I feel bad about calling a map I made in a week a real map. But, since I don't have any solid plans to do anything more at this time, Release Candidate works better than beta or alpha.
While I feel I could do soo much moar, I probably wont get around to it, hence im releasing now (In all honesty, I set last sunday aside to work on that map I'm making with Jesse... Sunday night, this BSP was modeled.. not really sure what happened, so had to quickly tank through this map so I can get back to work on all my other more important projects that have been delayed for evaarrrrr)
DOWNLOAD(Honestly, I wish moar of the people I sent the map to test with would of joined the server... Only one person joined *sigh* So, it is severely under tested. It seemed to of worked great with just them though)