
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 28, 2013 03:42 PM
Msg. 1 of 12
Well I am not so experinced at makeing multi maps. and it has come to my attention that the whole steeal skin pack comes with new normals and controls. http://simplyxbox.com/wp-content/uploads/2013/07/steelskinpack_660.png these skins simply wont look good in ce without the multi's made! making a multi map is one thing but takeing the proper details out of the h4 control maps and makeing a proper multi map with it is another. I am nearly finnished with the Ar & the br. Ar may be finnished today with any luck! Dumb Ai made me one of the multi's for the br and I dont know if it was perfect or used al lthe details from the control or not but it looks alot better than wihtout it. And the rest of the weapons realy need these multi maps made proper! if anyone is up to the chalange? Noone of the other skins have custom controls or normal maps only these! so we are just missing he multi's I hope someone can help us out here? we are trying to make quality tags proper and this is holding us back! Edited by jackrabbit on Oct 28, 2013 at 03:54 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 28, 2013 06:01 PM
Msg. 2 of 12
I'm here, if you need me.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 28, 2013 06:05 PM
Msg. 3 of 12
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 28, 2013 06:20 PM
Msg. 4 of 12
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 28, 2013 06:42 PM
Msg. 5 of 12
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 28, 2013 07:28 PM
Msg. 6 of 12
Hey Jackrabbit, where are you getting these textures from?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 28, 2013 08:42 PM
Msg. 7 of 12
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 29, 2013 03:53 AM
Msg. 8 of 12
the rez is wrong on this one =( Quote: --- Original message by: Dumb AI
Can you show me the diffuse for the Trauma skin?
Edited by Dumb AI on Oct 28, 2013 at 08:50 PM pmed im liitle confused why the controls for _fatshark_riptide_trauma are 1024x512? the default contrls are also 1024x512? but thr default multi is 2048x1024 the turbine controls where 2048x1024 so im pritty confused as to what to do about the smaller rez ones? Edited by jackrabbit on Oct 29, 2013 at 04:20 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 29, 2013 09:56 AM
Msg. 9 of 12
Quote: --- Original message by: jackrabbitthe rez is wrong on this one =( Quote: --- Original message by: Dumb AI
Can you show me the diffuse for the Trauma skin?
Edited by Dumb AI on Oct 28, 2013 at 08:50 PM pmed im liitle confused why the controls for _fatshark_riptide_trauma are 1024x512? the default contrls are also 1024x512? but thr default multi is 2048x1024 the turbine controls where 2048x1024 so im pritty confused as to what to do about the smaller rez ones? Edited by jackrabbit on Oct 29, 2013 at 04:20 AM The control bitmap you gave me was 1024x512. The multi maps I make are always at the same res as the control or diffuse. I tend to optimize large bitmaps by resizing them, usually by half. Edited by Dumb AI on Oct 29, 2013 at 10:00 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 29, 2013 10:15 AM
Msg. 10 of 12
well i resized it to 2048x1024 and that seemed to work
I just notesed though even though the default ar comes with a muli its not made right for ce because it does not include the ellements from the control
so i was wondering if you could do the default one?
also im wondering do anyone the control layers need to go in to the spec mask? that would only seem right but im unsure. Edited by jackrabbit on Oct 29, 2013 at 10:17 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 29, 2013 10:29 AM
Msg. 11 of 12
Quote: --- Original message by: jackrabbit
well i resized it to 2048x1024 and that seemed to work
I just notesed though even though the default ar comes with a muli its not made right for ce because it does not include the ellements from the control
so i was wondering if you could do the default one?
also im wondering do anyone the control layers need to go in to the spec mask? that would only seem right but im unsure. Edited by jackrabbit on Oct 29, 2013 at 10:17 AM I already have the default one done. In fact, I have the default multis done for most of the UNSC weapons.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 29, 2013 09:13 PM
Msg. 12 of 12
Thanks man! I had to resize that last you sent me to but its all good! I'm trying hard to pollish off the Ar. I only have some minnor detals with the tag & I really dont want to give it out unfinnished. One of the issues im having is mixing the new halo4 muzzle flash with the ar sound. Edit: fixed that so nvm Yoda has not been around he wanted me to just test these out & let him know if they where okay I think there pritty accseptable.
My only other issues with the ar's is the details & the spec masks need just alittle more tweeking. so thats what im working on now.
Im not sure if i need to put stuff from the control in the spec or not. waffles sayed to drop the green channel in the alpha in another thread. but anyway ever sence yoda sent me the new muzzle's I have been trying to pollish em off for a release.
H4 AR MUZZLE PREVIEW!
what do you guys think? as far as the ar and muzzle flash go's? this is about as close as h4 as I can get it!
I relize pictures are not the best way to show off particals and effects and muzzle flashes I spent a good 8 hr's yerteday morning just messing with the effects trying to get them working right. I dont have fraps installed atm and my camasta tryal ran out sorry.
but any advice would be great thanks in advance. Edited by jackrabbit on Oct 29, 2013 at 11:28 PM
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