
thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Oct 27, 2013 02:08 AM
Msg. 1 of 5
when compiling a map in os tool using build cache file ex:
might have something to do with a vehicle model node checksum. tell me whats wrong? :)
EXCEPTION halt in \halopc\haloce\source\models\model_definitions.c,#1136: instan ce->node_index>=0 && instance->node_index<model->nodes.count
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Oct 27, 2013 06:38 AM
Msg. 2 of 5
node count and note index dont match.
try removing the vechal see if it compiles.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Oct 27, 2013 06:40 PM
Msg. 3 of 5
ok i figured it out after working on it from 10 pm to 2 am this morning, it took forever.
now i have another problem.
the sounds im trying to use are fine in os guerilla (they play when i hit play) and imported fine using os tool, however they will NOT play in the map i built! im using ogg because i have windows 7 and cant use the xbox codec. they are vehicle_engine sounds. also i seem to have problems with any new sounds i import. they never play ingame.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Oct 27, 2013 07:37 PM
Msg. 4 of 5
Not sure if it will help but try making sounds stereo.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Oct 27, 2013 08:28 PM
Msg. 5 of 5
making them sterio has helped but now they are very high pitched and annoying lol... how would i fix the pitch?
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