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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Textures not showing up in Sapien

Author Topic: Textures not showing up in Sapien (7 messages, Page 1 of 1)
Moderators: Dennis

YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Aug 23, 2013 02:04 PM    Msg. 1 of 7       
The Results I'm getting is just a big blue box in the sky when I open up my scenario file in Sapien. I ran tool and my bitmaps are placed in the right locations.


ZX 707
Joined: Feb 15, 2012


Posted: Aug 23, 2013 03:02 PM    Msg. 2 of 7       
Have you run lightmaps in either tool or sapien?


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Aug 23, 2013 03:07 PM    Msg. 3 of 7       
I don't know what that is


ZX 707
Joined: Feb 15, 2012


Posted: Aug 23, 2013 04:57 PM    Msg. 4 of 7       
Lightmaps is used to create a bitmap that adds lights and shadows to your bsp.
To run lightmaps for your level you can use tool or sapien.

For Tool: type "tool lightmaps levels\test\tutorial tutorial 0 0.001"

replace levels\test\tutorial with the directory of your level
replace tutorial with the name of your .scenario file
choose 0 or 1 (0 is low quality and 1 is high quality)
replace 0.001 with any number between 0 and 1. The closer to zero the better the lightmaps. (0.0000001 is better than 0.1)

For Sapien:
read this http://hce.halomaps.org/hek/index.html?start=references/level_design/mp_level_design/mp_ld_level_radiosity.html


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Aug 29, 2013 09:02 PM    Msg. 5 of 7       
I simply forgot to run radiosity_save smh


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Sep 27, 2013 04:22 AM    Msg. 6 of 7       
will try


YesUar
Joined: Aug 12, 2013

Shhhhh !!!


Posted: Oct 1, 2013 07:32 AM    Msg. 7 of 7       
I just read that thread

i'll stick with tool for now

 

 
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