
milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jul 21, 2013 01:34 PM
Msg. 1 of 4
I edited the original warthog texture, compiled it in tool with no errors, overwrote the original unedited bitmap. But when i compile my map and take a look at the warthog, its still using its default unedited texture. How do i fix this, everything else that i have change in the map updates, but the bitmap. I have checked the gbxmodel's shader and it using the edited texture.
Tool: Bitmap created: #1024x#1024, compressed with color-key transparency, 682K-bytes.
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ZX 707
Joined: Feb 15, 2012
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Posted: Jul 21, 2013 03:53 PM
Msg. 2 of 4
Some bitmaps are stored in the bitmaps.map file. Since you overwrote the default, it has the same name so it is using the default bitmap instead of your edited one. To fix this, rename the bitmap to something else and edit your shaders that the bitmap is referenced in.
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Jul 21, 2013 06:07 PM
Msg. 3 of 4
Additionally, it is unwise to overwrite stock bitmaps, as HEK+ often fails to extract stock bitmaps that you already have. This could mean that if you want the original bitmap back, you may have to reinstall HEK altogether or to ask for it from someone else who does have the original bitmap. Point here is that you should not overwrite stock bitmaps at all; always rename a modified bitmap and re-reference the bitmap in the shaders.
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